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All Content tagged with Game Tech

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Hello. I'm using Unreal Engine 5.1 with Gamelift sdk version 5.0.2 and uploaded the build to EC2 Managed, but the fleet is not starting with the error "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT". I ...
1
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913
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asked 2 years ago
##### Hello. I have a project made in Unreal Engine 5.1.1 using the GameLiftSDK 5.0.0 and I'm facing a timeout problem during the call of InitSDK(serverParameters) function. According to the documen...
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0
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1.5K
views
asked 2 years ago
There appears to be a bug in GameLift Managed Linux hosting where standard output is redirected by the process that starts the server executable and is not being read from which causes the server to h...
1
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0
votes
371
views
asked 2 years ago
I am using GameLift through the Go version of Server SDK5. When I instantiante the fleet with 50 game server processes on an instance (there is only one instance), I get this error in game server proc...
1
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0
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436
views
asked 2 years ago
So I have a game session where maximum 20 players can join. Players join through lambda response from APIs. The lambda checks for available servers and see if players joined are less than the max play...
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337
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AWS
EXPERT
published 2 years ago0 votes1.2K views
Amazon Gamelift now supports Windows Server 2016 as the new Windows operating system across all Regions.
AWS
EXPERT
published 2 years ago0 votes1K views
Amazon Gamelift now supports games built on Unreal Engine 5 with the latest update to the Amazon GameLift Server SDK. The latest version of the Amazon GameLift Server SDK 5.0 now supports Unity 2020.3...
Hello Flexmatch Team, I didn't see anywhere mention that we could define relaxations on the comparison rule type by comparing the attributes of the players between them. For instance, in the rule `Di...
1
answers
0
votes
287
views
asked 2 years ago
Hello FlexMatch Team, In the [example 11](https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-examples.html), we want to avoid players to be match with other players they don't want to b...
1
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0
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335
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asked 2 years ago
Hello, I don't understand how the `DifferentCharacter` rule in [example 6](https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-examples.html) can work with party aggregation ? Assuming...
1
answers
0
votes
372
views
asked 2 years ago
Greetings. I have been following the official [GameLift & Unreal](https://www.youtube.com/playlist?list=PLuGWzrvNze7LEn4db8h3Jl325-asqqgP2) tutorial and have been able to get it working in UE 5.1. I'...
1
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0
votes
744
views
asked 2 years ago
We currently hosting our UE5.0 game dedicated server on GameLift with the SDK version of 3.3.3. We're able to create game session successfully and is now live. Now we're updating our game to use UE5...
1
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0
votes
602
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asked 2 years ago