All Content tagged with Game Tech
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Tony BEXPERT
published 5 months ago0 votes65 views
This article highlights two new capabilities to help developers optimize performance and lower their costs on Amazon GameLift Streams.
Tony BEXPERT
published 5 months ago0 votes68 views
Announcing a new blog post that demonstrates how AWS customers can build rich interactivity using data channels, for Unreal Engine.
markchoiEXPERT
published 5 months ago0 votes85 views
Deploy a complete, production ready solution for event driven game session placement using Amazon GameLift Queues, featuring automated deployment with AWS CDK.
Tony BEXPERT
published 5 months ago0 votes98 views
Announcing a new blog post that demonstrates how AWS customers can run Unreal Engine 5.6 games with Proton on Amazon GameLift Streams Linux Runtime.
markchoiEXPERT
published 5 months ago0 votes76 views
Get personalized guidance for game server deployments with Amazon Q Developer integration.
Test Endpoint / Object URL:
https://cau-ca-van-can-apk.s3.ap-southeast-1.amazonaws.com/index.html
Hello AWS Game Tech community,
I am currently deploying a mobile game deployment package on Amazon S...
1
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546
views
asked 5 months ago
Hi team,
I'm running into a strange issue with a specific object I'm hosting on S3 for a game launcher I'm testing. This is the object I'm having trouble with:
https://s3.ap-southeast-1.amazonaws.co...
2
answers
1
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7.2K
views
asked 5 months ago
Tony BEXPERT
published 6 months ago0 votes164 views
We are excited to announce that Amazon GameLift Streams now provides utilization metrics for service quota usage, giving customers enhanced visibility into their resource utilization.
Hi!
I read the article and examples here: https://aws.amazon.com/gamelift/servers/pricing/flexmatch-pricing/
The pricing is understandable if there are a lot of players who can be matched. However, ...
3
answers
0
votes
169
views
asked 6 months ago
Tony BEXPERT
published 6 months ago0 votes131 views
We are excited to announce that Amazon GameLift Streams now helps customers proactively manage their streaming infrastructure through AWS Health notifications.
Greetings!
I am currently working on matchmaking using the FlexMatch service and GameLift Anywhere. I have a third-party server hosting solution that is connected to the GameLift Anywhere Fleet. Ther...
1
answers
0
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133
views
asked 7 months ago
markchoiEXPERT
published 7 months ago0 votes234 views
View and connect to your GameLift fleet instances right from the console