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There appears to be a bug in GameLift Managed Linux hosting where standard output is redirected by the process that starts the server executable and is not being read from which causes the server to...
I am using GameLift through the Go version of Server SDK5. When I instantiante the fleet with 50 game server processes on an instance (there is only one instance), I get this error in game server...
So I have a game session where maximum 20 players can join. Players join through lambda response from APIs. The lambda checks for available servers and see if players joined are less than the max...
EXPERT
published a year ago0 votes1215 views
Hello Flexmatch Team,
I didn't see anywhere mention that we could define relaxations on the comparison rule type by comparing the attributes of the players between them. For instance, in the rule...
Hello FlexMatch Team,
In the [example 11](https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-examples.html), we want to avoid players to be match with other players they don't want to...
Hello,
I don't understand how the `DifferentCharacter` rule in [example 6](https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-examples.html) can work with party aggregation ?
Assuming...
Greetings.
I have been following the official [GameLift & Unreal](https://www.youtube.com/playlist?list=PLuGWzrvNze7LEn4db8h3Jl325-asqqgP2) tutorial and have been able to get it working in UE 5.1....
We currently hosting our UE5.0 game dedicated server on GameLift with the SDK version of 3.3.3. We're able to create game session successfully and is now live.
Now we're updating our game to use...
Currently, I have problems using the GameLiftSDK with Unity 2021.3.16f.
My colleague set everything properly up on his Macbook. To do so, he used the Plugin.
After pushing it to git and pulling it...
Hello,
2 month ago, we implemented GameLift to our Unity project.
Worked perfectly, we tested it for a couple of weeks with multiple devices.
We were able to create game and player sessions through...