By using AWS re:Post, you agree to the AWS re:Post Terms of Use

All Content tagged with Game Tech

Build faster, run smarter, and grow your games more quickly

Content language: English

Select up to 5 tags to filter
Sort by most recent
99 results
I have one server instance which has started match based on matchmaking and lets say a few players have left. The queue should add more players to the session tight? Its not happening. What am I doing...
1
answers
0
votes
576
views
My gamelift matchmaking queue is facing an issue. So the previous ticket is cancelled by the queue if a new ticket contain the same player id. When I check the ticket status of the previous ticket aft...
1
answers
0
votes
480
views
Hi, I'm following the 'Serverless Analytics for Games' and Game Analytics Pipeline documentation to create Kinesis events and data streaming through Unity. I have encountered an issue where initiali...
0
answers
0
votes
143
views
asked a year ago
AWS
EXPERT
published a year ago1 votes889 views
You can now track hardware performance metrics for your Amazon GameLift managed fleets in the Amazon GameLift console. These metrics include EC2 instance metrics for CPU utilization, network traffic v...
AWS
EXPERT
published a year ago0 votes975 views
AWS GameLift released a new version of the Server SDK 5 with improvements to the README installation instructions and better code samples
I have a game that can accomodate as much as 50 players. However, the loby window is for 2 minutes and match starts with whoever joined in the match and there are possibilities that the total players ...
1
answers
1
votes
321
views
We recently upgraded to the C# 5.0 SDK in order to use Anywhere Fleets for internal testing, when following the documentation at https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creat...
2
answers
0
votes
354
views
asked a year ago
Hey all, I've been following multiple online tutorials on Anywhere fleet and I can't seem to connect my game server to the provided websocket after supplying the AUTH_TOKEN, HOST_ID, FLEET_ID, and PID...
1
answers
0
votes
539
views
asked 2 years ago
Hello! I have a complete simple GameLift Fleet + FlexMatch + Queue setup. Matches get created and users get connection IP and Port. But I need to find a way to pass GameSession Data like which map to...
1
answers
0
votes
338
views
asked 2 years ago
I've tested and tried everything I could imagine: * I've tested my GameLift server SDK integration with GameLift Anywhere; * I've tested my build running in 'amazonlinux' container; * I've tried to fo...
1
answers
0
votes
581
views
profile picture
asked 2 years ago
Hi, I am curious to know how to make sure a new server spins up when the current servers are in full throttle and a new player wants to join a game. Ideally a new server should spin up, create a game ...
1
answers
0
votes
341
views
Hi, I am testing autoscaling for my gamelift game and I have set the min instances available to 1 and max to 9 in scaling section. I have set the buffer as 10%. But when I try to connect to game when ...
1
answers
0
votes
392
views