Help us improve the AWS re:Post Knowledge Center by sharing your feedback in a brief survey. Your input can influence how we create and update our content to better support your AWS journey.
All Content tagged with Game Tech
Build faster, run smarter, and grow your games more quickly
Content language: English
Filter content
Select tags to filter
Sort by
Sort by most recent
133 results
markchoiEXPERT
published 2 years ago0 votes1.7K views
Amazon GameLift releases an update to the public API to now allow adding game properties to an existing game session. Customers can now add and update game session properties such as a map or difficul...
SachinEXPERT
published 2 years ago1 votes1.4K views
Amazon GameLift announces support for the Infrastructure as Code (IaC) platform, which includes Terraform and Pulumi, powered by AWS Cloud Control API. This update makes it easy for developers to mana...
im using unity multiplay service previously, but due to some limitation we decide to change to aws gamelift.
i have read some examples from github to integrate gamelift.
https://github.com/aws-samples...
1
answers
0
votes
1.1K
views
asked 2 years ago
SachinEXPERT
published 2 years ago0 votes1.5K views
Amazon GameLift releases a major update to the standalone plugin for Unity game engine on GitHub that now supports the latest versions of Unity Long Term Support (LTS) and Amazon GameLift Server SDK

AWS OFFICIALUpdated 2 years ago0 votes30 views
Game developers are embracing industry-wide transformation, with studios pushing the latest technology boundaries and delivering continuously updated gaming experiences that scale to tens of millions ...
SachinEXPERT
published 2 years ago0 votes1.3K views
The new Amazon GameLift shared credentials feature allows applications that are deployed on GameLift managed EC2 fleets to interact with other AWS resources.
SachinEXPERT
published 2 years ago0 votes1.3K views
Amazon GameLift releases a standalone plugin for Unreal Engine (UE) on GitHub that allows UE game developers to quickly access and integrate with Amazon GameLift. The plugin is compatible with UE5.0, ...
Aws::GameLift::Server::Model::DescribePlayerSessionsRequest DescribePlayerSessionsRequest;
DescribePlayerSessionsRequest.SetGameSessionId(TCHAR_TO_ANSI(*sessionId));
DescribePlayerSessionsRequest.SetP...
5
answers
0
votes
1K
views
asked 2 years ago
Hello,
I am trying to run my gamelift fleet on Arm64 devices.But when i compile the c++ sdk i am getting .so file which i am putting in x86 folder(only this folder exist in unreal plugin in thirdpart...
1
answers
0
votes
748
views
asked 2 years ago
Hello,
I am new to game development, but a 15 year software development vet and I've built an entire gameplay system for backend services for my game. I've decided that I'll run one server per map in ...
1
answers
0
votes
656
views
asked 2 years ago
We are setting up a Gamelift FlexMatch rule set with expansion on minPlayers. What we want to achieve:
- at the beginning, minPlayers as 4
- give first step 30s to have more chance to group 4 players ...
1
answers
0
votes
720
views
asked 2 years ago
Hey all, we are running into an issue when upgrading our engine from Unreal 5.2-5.3 where it is not compiling seemingly because of the way C++20 handles header includes and possibly other features. Is...
1
answers
0
votes
674
views
asked 2 years ago