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All Content tagged with Game Tech
Build faster, run smarter, and grow your games more quickly
Content language: English
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Phanindra VEXPERT
published 19 hours ago0 votes21 views
This guide walks you through enabling camera and microphone functionality on EC2 Windows Server instances.
Tony BEXPERT
published 22 days ago0 votes33 views
This article outlines 2 new capabilities released by Amazon GameLift Streams: session performance statistics and improved session status reasons and error messaging.
Tony BEXPERT
published 22 days ago0 votes27 views
This article highlights two new capabilities to help developers optimize performance and lower their costs on Amazon GameLift Streams.
Tony BEXPERT
published a month ago0 votes29 views
Announcing a new blog post that demonstrates how AWS customers can build rich interactivity using data channels, for Unreal Engine.
markchoiEXPERT
published a month ago0 votes42 views
Deploy a complete, production ready solution for event driven game session placement using Amazon GameLift Queues, featuring automated deployment with AWS CDK.
Tony BEXPERT
published a month ago0 votes49 views
Announcing a new blog post that demonstrates how AWS customers can run Unreal Engine 5.6 games with Proton on Amazon GameLift Streams Linux Runtime.
markchoiEXPERT
published a month ago0 votes33 views
Get personalized guidance for game server deployments with Amazon Q Developer integration.
Test Endpoint / Object URL:
https://cau-ca-van-can-apk.s3.ap-southeast-1.amazonaws.com/index.html
Hello AWS Game Tech community,
I am currently deploying a mobile game deployment package on Amazon S...
1
answers
0
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344
views
asked 2 months ago
Hi team,
I'm running into a strange issue with a specific object I'm hosting on S3 for a game launcher I'm testing. This is the object I'm having trouble with:
https://s3.ap-southeast-1.amazonaws.co...
2
answers
1
votes
6.2K
views
asked 2 months ago
Tony BEXPERT
published 2 months ago0 votes80 views
We are excited to announce that Amazon GameLift Streams now provides utilization metrics for service quota usage, giving customers enhanced visibility into their resource utilization.
Hi!
I read the article and examples here: https://aws.amazon.com/gamelift/servers/pricing/flexmatch-pricing/
The pricing is understandable if there are a lot of players who can be matched. However, ...
3
answers
0
votes
71
views
asked 2 months ago
Tony BEXPERT
published 2 months ago0 votes97 views
We are excited to announce that Amazon GameLift Streams now helps customers proactively manage their streaming infrastructure through AWS Health notifications.