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EXPERT
published a year ago0 votes1202 views
Hello Flexmatch Team,
I didn't see anywhere mention that we could define relaxations on the comparison rule type by comparing the attributes of the players between them. For instance, in the rule...
Hello FlexMatch Team,
In the [example 11](https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-examples.html), we want to avoid players to be match with other players they don't want to...
Hello,
I don't understand how the `DifferentCharacter` rule in [example 6](https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-examples.html) can work with party aggregation ?
Assuming...
Greetings.
I have been following the official [GameLift & Unreal](https://www.youtube.com/playlist?list=PLuGWzrvNze7LEn4db8h3Jl325-asqqgP2) tutorial and have been able to get it working in UE 5.1....
We currently hosting our UE5.0 game dedicated server on GameLift with the SDK version of 3.3.3. We're able to create game session successfully and is now live.
Now we're updating our game to use...
Currently, I have problems using the GameLiftSDK with Unity 2021.3.16f.
My colleague set everything properly up on his Macbook. To do so, he used the Plugin.
After pushing it to git and pulling it...
Hello,
2 month ago, we implemented GameLift to our Unity project.
Worked perfectly, we tested it for a couple of weeks with multiple devices.
We were able to create game and player sessions through...
Hi, Under the sccaling option in my gamelift fleet, The maximum servers I can use is shown as 1 for frankfurt region. How can I resolve the issue and enable scaling so that the sessions can be as high...
The "Comparing Amazon Linux 2 and Amazon Linux 2022" page at https://docs.aws.amazon.com/linux/al2022/ug/compare-al2-to-AL2022.html says:
> Amazon Linux 2022 optimizes boot time to reduce the time...
So we have a game that we are soon going to roll out for beta testing and would like to know how to enable the autoscaling feature? Right now, Under scaling section for the fleet in Frankfurt region,...