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Hello, I am trying to run my gamelift fleet on Arm64 devices.But when i compile the c++ sdk i am getting .so file which i am putting in x86 folder(only this folder exist in unreal plugin in...
1
answers
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590
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sanjay
asked a year ago
Hello, I am new to game development, but a 15 year software development vet and I've built an entire gameplay system for backend services for my game. I've decided that I'll run one server per map in...
1
answers
0
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563
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Farcell
asked a year ago
We are setting up a Gamelift FlexMatch rule set with expansion on minPlayers. What we want to achieve: - at the beginning, minPlayers as 4 - give first step 30s to have more chance to group 4 players...
1
answers
0
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564
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Anson
asked a year ago
Hey all, we are running into an issue when upgrading our engine from Unreal 5.2-5.3 where it is not compiling seemingly because of the way C++20 handles header includes and possibly other features. Is...
1
answers
0
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577
views
asked a year ago
Let's say a new player is joining via backfill. I want to update him to the matchbackfill data with StartMatchBackFill method. How can I get his matchmaking attributes such as team, skill attributes...
1
answers
0
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569
views
asked a year ago
I am using Gamelift with Unreal Engine and the c++ server sdk documentation for 3.x is very ambiguous. I am trying to call the startMatchBackFill() method from the server SDK and not able to find a...
2
answers
0
votes
539
views
asked a year ago
One of the API call from my gamelift server is failing due to certificate issue. I tried installing certificate using: certutil -addstore CA C:\game\PATH\Certificates\###.####.crt. However, the...
1
answers
0
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610
views
asked a year ago
So I have a queue based matchmaking system where I am lowering the minimum players needed every couple of seconds. What I am noticing is, sometimes matchmaking takes too much time and then I might...
1
answers
0
votes
533
views
asked a year ago