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I have noticed a few tickets are failing with status 'GameSessionError, server not in a state to accept player' once I stop backfill for the session. How can this issue be addresed? How can I ensure...
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361
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asked a year ago
Looking for any new or old Lua code samples that still work in O3DE. I have been struggling to find the correct syntax when writing scripts. Even the old lumberyard samples are missing. For example, I...
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663
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RzDmyth
asked a year ago
I have a matchmaking rule set for 100 players. i want backfill to have high priority over creating a new session. But I'm seeing that backfill priority is for only algorithm "extensivesearch"....
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595
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asked a year ago
Lets say I have my own local servers which I want to use with flexmatch for matchmaking. Is this possible?
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330
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asked a year ago
I am trying to understand how flexmatch works and I want a simple matchmaking ruleset where matchmaking should start with a maximum of 50 players. But if not enough players are available, I want the...
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593
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asked a year ago
I have one server instance which has started match based on matchmaking and lets say a few players have left. The queue should add more players to the session tight? Its not happening. What am I doing...
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535
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asked a year ago
My gamelift matchmaking queue is facing an issue. So the previous ticket is cancelled by the queue if a new ticket contain the same player id. When I check the ticket status of the previous ticket...
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436
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asked a year ago
Hi, I'm following the 'Serverless Analytics for Games' and Game Analytics Pipeline documentation to create Kinesis events and data streaming through Unity. I have encountered an issue where...
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143
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JakeCR
asked a year ago