By using AWS re:Post, you agree to the Terms of Use
/AWS GameKit/

Questions tagged with AWS GameKit

Sort by most recent
  • 1
  • 90 / page

Browse through the questions and answers listed below or filter and sort to narrow down your results.

[Announcement] AWS announces support for Android, iOS, and MacOS games with AWS GameKit for Unreal Engine

AWS GameKit is now extended to support Android, iOS, and MacOS games developed with Unreal Engine. AWS GameKit, [launched on March 23, 2022](https://aws.amazon.com/about-aws/whats-new/2022/03/aws-gamekit-unreal-engine/), gives game developers a powerful tool set to quickly and easily build AWS powered game features directly from the Unreal Editor. With today's update, the AWS GameKit plugin for Unreal Engine now supports developers who are building games for Win 64, Android, iOS, and MacOS. Game developers can use the AWS GameKit plugin for Unreal Engine to integrate the following cloud-based game features: Identity and Authentication, Achievements, Game State Cloud Saving, and User Gameplay Data. With this release, these features can now be configured and packaged into games that run on mobile devices and PC. AWS GameKit includes complete solution for each game feature and an architecture design based on the [AWS Well-Architected Framework](https://aws.amazon.com/architecture/well-architected/?wa-lens-whitepapers.sort-by=item.additionalFields.sortDate&wa-lens-whitepapers.sort-order=desc). Each feature comes with an AWS CloudFormation template for the backend architecture, plugin controls to manage the backend from the Unreal Editor, and sample C++ code and Blueprint assets to help you integrate the feature into your game. AWS CloudFormation templates provision all of the AWS resources needed to power each game feature and can be set up with just a few clicks and no prior experience with AWS tools and services. After the game backend is configured, simply add cloud-based feature functionality to the game client by calling the AWS GameKit API. AWS GameKit is a powerful tool set for game developers who want to self-manage a game's cloud resources. Each feature is fully customizable and runs in the developer's AWS account. Get started fast with the core AWS GameKit solutions, and customize and extend build to meet the needs of your game. AWS GameKit provides access to the source code to give visibility into each game feature and the ability to customize. With AWS GameKit, you can deploy backend services for your game to any of 17 AWS Regions, depending on resource availability for each of the game features. These AWS Regions include: US East (Ohio, N. Virginia), US West (Oregon, N. California), Canada (Central), South America (Sao Paulo), EU (Ireland, London, Paris, Frankfurt), Europe (Stockholm), Asia Pacific (Tokyo, Seoul, Mumbai, Singapore, Sydney), Middle East (Bahrain). Learn more and download AWS GameKit from the [AWS GameKit website](http://aws.amazon.com/gamekit) or our [GitHub Repository](https://github.com/aws/aws-gamekit-unreal/releases). Visit [AWS re:post](https://repost.aws/tags/TAtbJBs1j4Q76nb-HQavme0w/aws-game-kit) to reach out to us with any questions or share tips with other AWS GameKit users. Help us iterate and expand our game feature sets by sharing feedback and feature requests. If you are interested in joining the AWS GameKit interest list to receive latest news and updates, please [fill out this form](https://pages.awscloud.com/2022AWSGameKitInterestList_01-LandingPage.html) to stay up to date on announcements.
0
answers
1
votes
29
views
asked 2 months ago

4.27 Can't package project (windows)

Hey! I've created a blank project and configured all 4 features (tested on a sample map) and wanted to package the project for windows. I've tried both develop and shipping configuration. I've followed provided packaging guide by adding GameKitConfig into Additional Non-Asset Directories to Copy (as it's been told in here https://docs.aws.amazon.com/gamekit/latest/DevGuide/awsgamekit-dg.pdf) But on packaging I'm getting following errors (they are actually differs based on what build configuration is selected. Any tips on fixing it? Build error logs: Development: `UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadBP 28 crashed. UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: === UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Assertion failed: IsValid() [File:C:\Program Files\Epic Games\UE_4.27\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 890] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff91555466c KERNELBASE.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff843090216 UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff843094218 UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff842db242d UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff842d06a45 UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff842d080a0 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: Runnable thread TaskGraphThreadBP 28 crashed. UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff880159a3b UE4Editor-AwsGameKitEditor.dll!<lambda_e3306f270c8206d8a5dae464b60dea3e>::operator()() [D:\Develop\Projects\AWSGameKit\Plugins\AwsGameKit\Source\AwsGameKitEditor\Private\AwsGameKitEditor.cpp:166] PackagingResults: Error: begin: stack for UAT PackagingResults: Error: === Critical error: === UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff842aff045 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: Assertion failed: IsValid() [File:C:\Program Files\Epic Games\UE_4.27\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 890] PackagingResults: Error: [Callstack] 0x00007ff91555466c KERNELBASE.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff843090216 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff843094218 UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff842b11507 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff842db242d UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff842d06a45 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff842d080a0 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff880159a3b UE4Editor-AwsGameKitEditor.dll!<lambda_e3306f270c8206d8a5dae464b60dea3e>::operator()() [D:\Develop\Projects\AWSGameKit\Plugins\AwsGameKit\Source\AwsGameKitEditor\Private\AwsGameKitEditor.cpp:166] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff842b12860 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff842aff045 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff842b11507 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff842b12860 UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff842b19aa5 UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8430aff0b UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8430a7050 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff842b19aa5 UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9173c54e0 KERNEL32.DLL!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff8430aff0b UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff8430a7050 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff9173c54e0 KERNEL32.DLL!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff917d6485b ntdll.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread TaskGraphThreadBP 28 UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT PackagingResults: Error: [Callstack] 0x00007ff917d6485b ntdll.dll!UnknownFunction [] PackagingResults: Error: Crash in runnable thread TaskGraphThreadBP 28 PackagingResults: Error: end: stack for UAT` Shipping (same error for all aws dll files `UATHelper: Packaging (Windows (64-bit)): Writing manifest to D:\Develop\Projects\AWSGameKit\Intermediate\Build\Manifest.xml UATHelper: Packaging (Windows (64-bit)): Failed to delete file 'D:\Develop\Projects\AWSGameKit\Binaries\Win64\aws-c-event-stream.dll' UATHelper: Packaging (Windows (64-bit)): Exception: Access to the path 'D:\Develop\Projects\AWSGameKit\Binaries\Win64\aws-c-event-stream.dll' is denied. UATHelper: Packaging (Windows (64-bit)): Attempting to retry... UATHelper: Packaging (Windows (64-bit)): Failed to delete file 'D:\Develop\Projects\AWSGameKit\Binaries\Win64\aws-c-event-stream.dll' UATHelper: Packaging (Windows (64-bit)): Exception: Access to the path 'D:\Develop\Projects\AWSGameKit\Binaries\Win64\aws-c-event-stream.dll' is denied. UATHelper: Packaging (Windows (64-bit)): Attempting to retry... UATHelper: Packaging (Windows (64-bit)): Failed to delete file 'D:\Develop\Projects\AWSGameKit\Binaries\Win64\aws-c-event-stream.dll' UATHelper: Packaging (Windows (64-bit)): Exception: Access to the path 'D:\Develop\Projects\AWSGameKit\Binaries\Win64\aws-c-event-stream.dll' is denied. UATHelper: Packaging (Windows (64-bit)): ERROR: Exhausted all retries! UATHelper: Packaging (Windows (64-bit)): Failed to delete file 'D:\Develop\Projects\AWSGameKit\Binaries\Win64\aws-cpp-sdk-lambda.dll' PackagingResults: Error: Exhausted all retries!` Thanks!
1
answers
0
votes
64
views
asked 2 months ago

[Announcement] AWS GameKit for Unreal Game Engine is now Generally Available

Today we are releasing AWS GameKit, a new solution that allows game developers to deploy and customize game backend features directly from Unreal Engine. AWS GameKit comes with AWS CloudFormation templates for each feature that follows AWS Solution Architect designs. AWS GameKit also comes with an integration code between the game backend features and Unreal Engine. AWS GameKit is for game developers looking to build AWS-powered game features directly from Unreal Engine with just a few clicks. With this release, developers have access to four game backend features: Identity and Authentication, Achievements, Game State Cloud Saving, and User Gameplay Data. AWS GameKit uses AWS CloudFormation templates to provision and connect all the necessary AWS resources together into a cohesive solution to power these features. Each feature follows the AWS well-architected framework to provide a secure, high-performing, resilient, and efficient infrastructure deployment that is fully customizable and runs in the developer's own AWS account. AWS GameKit also provides Unreal Engine Blueprints, C++ code, libraries, documentation, and sample UIs for each of the four game features. The provided AWS CloudFormation templates automatically configure cloud resources that allows game developers to programmatically apply AWS best practices with common abstractions. This leads to the rapid creation of cloud-connected game features without being an AWS expert. AWS GameKit can be used to deploy cloud-connected game backend features in 17 AWS Regions where applicable, dependent on feature requirement of available AWS primitives: US East (Ohio, N. Virginia), US West (Oregon, N. California), Canada (Central), South America (Sao Paulo), EU (Ireland, London, Paris, Frankfurt), Europe (Stockholm), Asia Pacific (Tokyo, Seoul, Mumbai, Singapore, Sydney), Middle East (Bahrain). Learn more and download AWS GameKit from the [AWS GameKit website](https://aws.amazon.com/gamekit/) or our [GitHub Repository](https://github.com/aws/aws-gamekit-unreal/releases).
0
answers
0
votes
16
views
asked 3 months ago
  • 1
  • 90 / page