Questions tagged with Spatial VR and AR
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I was creating a multi-player experience for quest using unreal engine and AWS because I saw https://aws.amazon.com/blogs/spatial/building-an-openxr-enabled-unreal-engine-vr-server-on-aws/ .
I created a aws account just because of this documentation for VR multi-player.
I followed the whole documentation uploaded linux.zip to my ec2 instance created apk for my 2 quest 2 devices and side loaded it with side quest.
But I have a problem when I open the map and press the connect button my position and the whole map just resets for both of my devices (Not at the same time but after few seconds) and they don't see each other and they don't even see the object interaction. In short words I don't think the multiplayer is working. There are no errors while building or launching the apk.
I am using Unreal Engine 5.1.1 and meta quest 2.
Thanks for reading and I would really appreciate everyone's help because I am not familiar with aws much and using it because I found this documentation.
If you need any other info do tell me.
I'm really eager to work with Sumerian but have not seen any news in almost a year about the current project status. I would much rather work through Sumerian given its integration with AWS.
I am working on a project which uses VR for architectural visualization, and we are wanting to use AWS EC2 instances with CloudXR to run applications for clients, however, these would need to be remotely started and stopped when the clients are using or not their app. It would be ok to have 1 client per EC2 instance, as each app would be unique, so a manual process of creating and setting up an EC2 instance per client is how I see it working for now, but it couldn't stay running, as they will only be using the app perhaps a few hours a week.
I am not sure how to go about this, and I haven't been able to find what I'm looking for so far, so any pointers would be greatly appreciated.
Cheers
We are trying to setup AWS Polly to use inside a Unity project.
Currently we are getting this error: "Invalid identity pool configuration. Check assigned IAM roles for this pool"
We have added Polly permissions to the IAM (find screenshots below):
https://ibb.co/ThL6mcc
https://ibb.co/kqcSTP3
And set up an identity, with unauthorised access, pointing to the IAM containing Polly permissions (find screenshot below).
https://ibb.co/TthT7xs
Before we linked Identity to the IAM, the error we were getting was pointing towards a lack of permissions for Polly, so it appears that code on the Unity side is working as expected.
What are the steps we need to take in order to set up the identity pool configuration to work with unauthorised access?
The project we are working on is a site based VR experience, and we are managing all of the machines ourselves, so we have no need for user authentication.
Hi,
I build a scene with some basic entices. And imported Core VR Asset in my scene.
Dragged the VRCameraRig in entity panel and enabled the CurrentVRCameraRig. But when i click on Enter VR icon on bottom right of Amazon sumerian is gives error that "Please make sure that your system is connected and turned on.
Here I am using HTC Vive Device and it is working properly on other platforms
Can you suggest me what I can do to resolve this?