Questions tagged with Amazon Lumberyard
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So I have exported a 3D House from Blender 3d, and made it so that the player could enter the house.
I have tried to add the CryPhysics Proxy, but there is still no collision on my mesh...
I also...
5
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227
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asked 5 years agolg...
Hello, I am making a targeting system using trail particles however i failed to find a way to change "Target Entity" field from c++ code. Am I missing something or should I make my own method?
Accepted AnswerAmazon Lumberyard
4
answers
0
votes
197
views
asked 6 years agolg...
Hello, i'm using both
```
// Filtered keys
bool OnInputChannelEventFiltered(const AzFramework::InputChannel& inputChannel) override;
```
and
```
// UI button action
void OnAction(AZ::EntityId...
Accepted AnswerAmazon Lumberyard
4
answers
0
votes
215
views
asked 6 years agolg...
Hi,
in Lumberyard 1.16 transform is not applying to root entity, when I try to instantiate dynamic...
Accepted AnswerAmazon Lumberyard
7
answers
0
votes
177
views
asked 6 years agolg...
Greetings.
I'm testing the environment, I already had 1 build and 1 test fleet on c4.large. I removed the fleet because there is a fault in the fleet, and then I uploaded a new build (I deleted the...
5
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371
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asked 6 years agolg...
I am trying to include cpprest sdk (https://github.com/Microsoft/cpprestsdk/) into my project. Can somebody please advice me what is the best way to achieve this?
I tried adding it into 3rdParty...
Accepted AnswerAmazon Lumberyard
6
answers
0
votes
381
views
asked 6 years agolg...
"C:\Amazon\Lumberyard\1.16.0.0\dev\lmbr_waf.bat" build_win_x64_vs2017_profile --enabled-game-projects=MyDefult1 -p MyDefult1
[WAF] Engine Root: C:\Amazon\Lumberyard\1.16.0.0\dev\
A custom...
Accepted AnswerAmazon Lumberyard
11
answers
0
votes
208
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asked 6 years agolg...
After two years of development i would have hoped something more than Wwise support would be available. FMOD Studio being the next logical choice.
As i have no interest in using Wwise, where on your...
7
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190
views
asked 6 years agolg...
I have my own SystemComponent and I want to teach it to spawning something, how to do it?
Earlier I saw Spawner Component, can we use it with system? Or maybe we can do Spawning without any other...
Accepted AnswerAmazon Lumberyard
3
answers
0
votes
237
views
asked 6 years agolg...
I saw something about EBus usage in code, so I guess there no more way to doing it in more classic way with helps direct calling - m_entity->GetComponent<someComponent>->Method1(value) ?
Accepted AnswerAmazon Lumberyard
16
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205
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asked 6 years agolg...
Is there way to dynamically spawn entity component onto level from C++ ?
ley's say I have my own component(MyComponent) and I want to spawning few copies of it, onto level into various world's...
Accepted AnswerAmazon Lumberyard
3
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0
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216
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asked 6 years agolg...
Hi guys!
I'm fairly new in LY, and I'm trying to figure out with registering of the components. Recently I tried to create my own component for an entity.
It compiles finely without any errors.
But...
Accepted AnswerAmazon Lumberyard
4
answers
0
votes
223
views
asked 6 years agolg...