Questions tagged with Amazon GameLift
game server hosting solution that deploys, operates, and scales cloud servers for multiplayer games
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Hi, we are testing Gamelift ANywhere with our Gamelift Unreal Engine plugin game. The game is working fine in managed Gamelift. Inorder for it to work with Gamelift anywhere, we have started passing...
Apparently, Google up their requirement to android 34 and you need to use unreal 5.44 for that.
![Enter image description here](/media/postImages/original/IMAp4xGxnbSoqH0gqn7yZfjQ)
After upgrading...
I am developing an FPS game using an Unreal dedicated server, and each game session needs to have a guaranteed runtime of about 20 minutes. Can this runtime be guaranteed when using GameLift spot...
Our project is currently using Unreal Engine 5.3.
Our fleets fail to activate, with:
**SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT**
**The server process did not call InitSDK() within the time...
We've gone through the process of testing our builds using AWS GameLift Anywhere, and wanted to test uploading our builds.
We're able to successfully upload builds and create fleets.
However, I...
Hello, our team using gamelift with unity engine(use gamelift sdk 5.1.2).
I was always using GameLift well, but one day I sent a session creation request, and the session was created, but it ended...
Hi, our team implemented session based game with unity and use gamelift as well.
But when we scale up the fleet manually(not waiting for target based auto scale up), some activated session suddenly...
My Flexmatch "GameLift Matchmaking Event" is giving an error that says "MatchmakingFailed" and reason is "PLACING_FAILED" with the following message that says "Game session reservation has failed...
So my question is as stated, it seem to be two reference sdk and it is different syntax. Which one Should i use when programming server code on UE5.
// Server SDK...
So i keep getting this annoying error saying "SERVER_PROCESS_CRASHED -- The server process exited without calling ProcessEnding(). Check your game session log to see why ProcessEnding() was not...
I was trying to setup GameLift for my Unreal Engine 5.3 game project. I started from here: [https://aws.amazon.com/gamelift/getting-started/]() and when I navigate to Unreal Engine link there...
Hi,
After upgrading to SDK version 5+, my server logs have stopped working.
I used to dump a file using a launch parameter in the Runtime Configuration (-logFile "serverOut.txt") and that worked...