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Questions tagged with Amazon GameLift Servers
Game server hosting solution that deploys, operates, and scales cloud servers for multiplayer games
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Hello AWS Support,
I am currently using GameLift Managed EC2 with Server SDK 5.2.0 to host a multiplayer Unreal Engine 5.4 (Lyra-based) dedicated server. The fleet was successfully created, and insta...
Hello,
I have a huge issue with setting up my build in a gamelift fleet because I cannot see what is going wrong and do not know how to improve it.
My problems can be broken down as followed:
1. No...
Dear AWS Support Team,
I am reaching out regarding an issue I’m encountering with the GameLift plugin in Unreal Engine 5.4.
I have downloaded the correct version of the plugin from GitHub and follow...
I think i got the same issue that was reported 9month ago, at
https://repost.aws/questions/QUtLhlal5wRI2VHu2czOG3Cw/issue-compiling-gamelift-plugin-on-ue5-4
but is the problem solved at 5.5?
The c...
I've created a container fleet in GameLift servers, and set the log configuration to either S3 or CloudWatch. In either configuration, I can see the logs end up in the configured location (CloudWatch ...
I have a current game I am working on, but I also have several older games I developed in the past and I am trying to figure out the best way to make those games available for others to play. Is there...
I remember Gamelift used to support deploying servers in Home region as well as multiple other locations. Now when I tried to deploy server from ap-south-1, I am not able to deploy them to multiple lo...
Hi there, i have been trying to run an Unreal Engine game on gamelift for quite some time but i cannot get past one issue.
If i start the server locally (manually clicking on the .exe file) everything...
Hello,
I've been struggling with this warning/error for some time now. After each match, I want to destroy the game session so that it becomes available for the next players who want to start a server...
Hello!
I am facing an issue connecting to gamelift managed containers after the game session is created on the fleet.
Both of my TCP and UDP port range for the container group definitions are set to...
After downloading Official AWS UE Plugin, base on the README file in GameLiftServerSDK folder. I had setup the InitSDK function as below.
```
if (FParse::Value(FCommandLine::Get(), TEXT("-authtoken...
We have long running game worlds and players can be matched with others based on their similar attributes to join a shared world. As it's a long running persistent world, players leave and we remove t...