Questions tagged with Amazon GameLift
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Hi there,
https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-howitworks.html
The RealTime Servers documentation said
> Communication between a Realtime server and connected game...
8
answers
0
votes
925
views
asked 3 years agolg...
Hi folks,
Just want to share some knowledge on how to iterate game server development quickly with a single fleet.
The best practice is still to test out your server SDK integration with [GameLift...
2
answers
0
votes
465
views
asked 3 years agolg...
Hi.
I'm trying to find a way that will result in deploying a new version of GameServer (C#) without downtime and less GameLift infra management (builds, fleets, queues etc) and also to be able to...
6
answers
0
votes
207
views
asked 3 years agolg...
Hi everyone!
Since GameLift has a limit of up to 50 game sessions per hardware node, I am trying to find anyway, how can I run more than 50 sessions per node (since the limit of 50 game sessions per...
Accepted AnswerAmazon GameLift
2
answers
0
votes
788
views
asked 3 years agolg...
Hi Game Devs,
Today, we are excited to announce an update to Amazon GameLift that increases coverage for developers and enhances seamless, low-latency gameplay experiences for players in Japan. This...
0
answers
0
votes
206
views
asked 3 years agolg...
Hi! I have problem in unity server build. Instance AmazonLinux.
I use unity 2021.2. Because it's have new feature "dedicated server" target build.
Settings: IL2CPP, .net framework.
How can I fix...
2
answers
0
votes
904
views
asked 3 years agolg...
So i created a fleet on console it shows its status as Active, Instances 1, Servers active 1
But on my Unity Client application when i call ListFleet it shows as if there's none, here's my...
3
answers
0
votes
206
views
asked 3 years agolg...
We have a number of different accounts, A1, A2, AN, ("tiers", dev, test, live, etc) and they all contain builds and fleets, which then get instantiated in AWS managed accounts B1, B2, BN. I've tried...
Accepted AnswerAmazon GameLift
4
answers
0
votes
221
views
asked 3 years agolg...
I am currently writing a server using the C# SDK. I would ideally like to retrieve the DNS Name and Port of the process before calling ProcessReady(), as there is some initialization I would to do...
Accepted AnswerAmazon GameLift
2
answers
0
votes
198
views
asked 3 years agolg...
We have a CloudFormation GameLift Fleet template with this multi-location setting:
```
....
"Locations": [
{
"Location": "us-east-1",
"LocationCapacity": {
...
Accepted AnswerAmazon GameLift
2
answers
0
votes
224
views
asked 3 years agolg...
Hello GameLift devs,
Today, the GameLift team is excited to announce the general availability of the GameLift Plug-in for Unity. With this update, you can use native Unity user interfaces and...
3
answers
0
votes
522
views
asked 3 years agolg...
I'm making multiplayer game using Unity Mirror and GameLift.
I have uploaded my build, create gamefleet, create queue and want to create game session using StartGameSessionPlacementAsync method.
In...
8
answers
0
votes
352
views
asked 3 years agolg...