Questions tagged with Amazon GameLift
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I tried to deploy an AMAZON_LINUX Gamelift fleet, but it fails when activating. When I ssh'd into the EC2 instance and tried to run the game manually, I got these errors:
/lib64/libm.so.6: version...
1
answers
0
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533
views
asked 2 years agolg...
Hello! I'm porting to PS5 an existing UE4 game that uses Gamelift for multiplayer. I did not find a UE4 plugin for Gamelift with PS5 support already available, so I tried cloning the aws repository...
3
answers
0
votes
474
views
asked 2 years agolg...
HI,
This question relates to GameFleet's game session activation properties. Namely "max concurrent game session activation" and "new activation timeout".
In the event that FlexMatch exceeds the...
1
answers
0
votes
835
views
asked 2 years agolg...
I have create a game fleet and have some game sessions running on it. My game is running in open testing phase. For some reasons, sometime there is a game session that running forever, it doesn't...
1
answers
0
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265
views
asked 2 years agolg...
Hello,
I created custom service on Game Lift for my game(I use Linux instance) and all works fine, but I also want to use some assets from cloudFront(s3) and it works when I try locally on my...
1
answers
0
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382
views
asked 2 years agolg...
Hi,
I'm looking into scaling options for my fleet and wanted to try target-based scaling (as the simplest option) first.
I set the buffer size to 50% (just for the sake of testing) but that doesn't...
1
answers
1
votes
257
views
asked 2 years agolg...
Why are GameLift EC2 instances more expensive than regular EC2 instances?
For example, a GameLift EC2 on-demand instance m5.large costs 0,146 USD per hour in eu-central-1. The same instance on EC2...
1
answers
1
votes
948
views
asked 2 years agolg...
An error occurred (FleetCapacityExceededException) when calling the CreateGameSession operation: Unable to reserve a process on fleet fleet-*********-48d0-8c3c-eaee1fd5871c, location us-east-1,...
1
answers
1
votes
635
views
asked 2 years agolg...
I am getting below error when in fleet activation status
**Server process started correctly but did not call InitSDK() or ProcessReady() within 5 minutes, launchPath(/local/game/Woah.x86_64),...
2
answers
0
votes
671
views
asked 2 years agolg...
Hello!
I have a player session still ACTIVE after both players disconnected from the game. It's causing issues when I attempt to connect new clients to the server, saying that the match is full and...
1
answers
0
votes
327
views
asked 2 years agolg...
I am using the unity plugin for gamelift and it failing to deploy the sample cloud formations. When I look at the event log in the cloud formation rollout I see the following:
Resource handler...
1
answers
0
votes
412
views
asked 2 years agolg...
Hello,
Here is my setup:
* Using GameLift to host custom server for my game
* Server is a headless Unity app
* Server (and, therefore, client) uses Photon Fusion for simulation
* I've integrated the...
3
answers
0
votes
565
views
asked 2 years agolg...