Questions tagged with Amazon GameLift
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Hello,
I'm trying to use Gamelift to host our game servers (built on UE5).
No problem to compile the game server using sdk/plugin and everything looks ok.
I'm trying to follow the good "AWS for game"...
4
answers
0
votes
358
views
asked a year agolg...
I am developing an Unreal Engine multiplayer game (using Unreal Engine 5.0.3), and am hosting the game through a dedicated server (using AWS GameLift). I am using seamless travel with a transition map...
1
answers
0
votes
480
views
asked a year agolg...
I need to update my game server for the upcoming TSL connection 1.0. However, I couldn't get GameLift-SDK-Release-06_15_2023.zip to compile for the UE plugin. It gave out a lot of compile errors. 2021...
1
answers
0
votes
347
views
asked a year agolg...
Hello there, I have been trying to upgrade my old Gamelift to newer version.
However the linux compiler didn't give out/prefix/lib/libaws-cpp-sdk-gamelift-server.so as shown in the...
3
answers
0
votes
390
views
asked a year agolg...
I have a game that can accomodate as much as 50 players. However, the loby window is for 2 minutes and match starts with whoever joined in the match and there are possibilities that the total players...
1
answers
1
votes
252
views
asked a year agolg...
Hello!
Having a few issues with my server SDK 3.4.2 integration, I'm trying to upgrade to SDK 5.0.3. I managed to compile the SDK, integrate the Unreal plugin, and the project compiles well, however...
5
answers
0
votes
328
views
asked a year agolg...
Hi there!
* I compiled the SDK v5.0.3 for Unreal following the documentation provided with the SDK.
* Copied the plugin to my Unreal Engine v5.1.0 project and made necessary changes in .uproject &...
Accepted AnswerAmazon GameLift
2
answers
0
votes
373
views
asked a year agolg...
Here's some context:
1. AWS GameLift currently supports a maximum of 50 concurrent game sessions that can run on a single instance
2. You can have 200 player sessions in a single game...
3
answers
0
votes
462
views
asked a year agolg...
I have an unreal engine game and after the game, I am calling ProcessEnd function from gamelift which terminate the session. However, During termination, the game is always throwing error below in...
1
answers
0
votes
302
views
asked a year agolg...
Hi,
We have created the game in Unity and have uploaded the server build, created a fleet etc. and having tested the match request and other lambda functions they all work as expected.
We're...
3
answers
0
votes
286
views
asked a year agolg...
We recently upgraded to the C# 5.0 SDK in order to use Anywhere Fleets for internal testing, when following the documentation at...
2
answers
0
votes
284
views
asked a year agolg...
I'm trying to Migrate to Gamelift 5.x from 3.x, in order to use the Gamelift Anywhere features. I have Anywhere working well, but am having issues with the managed EC2 instances. We're using Amazon...
1
answers
1
votes
276
views
asked a year agolg...