Questions tagged with Amazon GameLift
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Hello FlexMatch Team,
In the [example 11](https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-examples.html), we want to avoid players to be match with other players they don't want to...
Hello,
I don't understand how the `DifferentCharacter` rule in [example 6](https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-examples.html) can work with party aggregation ?
Assuming...
Hi,
I followed the Amazon GameLift-UE4 tutorial series you guys have on youtube https://www.youtube.com/playlist?list=PLuGWzrvNze7LEn4db8h3Jl325-asqqgP2
And is working as expected, the one thing I...
I am attempting to remotely access a fleet instance running a linux game server for debugging. I have reviewed the documentation in [1], however these docs appear to be outdated and incompatible with...
I noticed on the Getting Started page, the GameLift Managed Servers SDK says it is compatible with Unreal 4.26.
But on the tutorial video that posted on 2021, the description of GameLift Managed...
Hey I've been trying to build GameLift 5.0 for Unreal Engine 5, using engine specific libssl libs. For Windows it fails at:
```
>libcrypto.lib(e_capi.obj) : error LNK2019: unresolved external symbol...
Hello GameLift Devs,
Today, the Amazon GameLift team is excited to announce the launch of the updated Amazon GameLift console experience to help you more intuitively and efficiently manage and scale...
I was able to successfully start my game via Gamelift using the compute type "Managed EC2" and the corresponding build upload from my game (Windows 2012 R2).
Now I have tried it with Compute type...
I manually turned on my Gamelift fleet on in order to test it out but now I want it to be inactive. In the past, I've typically just manually set the instance counts to 0 and the fleet would become...
Hi, when I'm hosting a Gamelift Game Session it defaults to the first launch path and launch parameter I've set while creating a fleet. How can a game session be specified to link to a specific launch...
Greetings.
I have been following the official [GameLift & Unreal](https://www.youtube.com/playlist?list=PLuGWzrvNze7LEn4db8h3Jl325-asqqgP2) tutorial and have been able to get it working in UE 5.1....
We currently hosting our UE5.0 game dedicated server on GameLift with the SDK version of 3.3.3. We're able to create game session successfully and is now live.
Now we're updating our game to use...