Questions tagged with Amazon GameLift
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My game is designed for community servers. Can GameLift FlexMatch manage the active servers.
That is, can anyone that spins up an in-game or dedicated server, register the game server as active in...
I would like to stop players from entering a game session once a minimum number of players have joined. Here's an example:
- The maximum number of players that could be in a given game session is...
I am currently trying to get AWS Gamelift up an running on my windows 11 PC with visual Studio 22 as per this...
There appears to be a bug in GameLift Managed Linux hosting where standard output is redirected by the process that starts the server executable and is not being read from which causes the server to...
Im using Gamelift for my UE5 game and have some gamelift server sdk code init. One among them is getting the session id using Aws::GameLift::AwsStringOutcome sessionIdAWS =...
I am using GameLift through the Go version of Server SDK5. When I instantiante the fleet with 50 game server processes on an instance (there is only one instance), I get this error in game server...
UpdatePlayerSessionCreationPolicy()
Updates the current game session's ability to accept new player sessions. A game session can be set to either accept or deny all new player sessions. (See also the...
So I have a game session where maximum 20 players can join. Players join through lambda response from APIs. The lambda checks for available servers and see if players joined are less than the max...
How can Target-tracking Fleet Auto-Scaling be managed in CloudFormation/CDK without going the semi-self-managed route of GameServerGroup/FleetIQ?
CloudFormation has an AutoScalingPolicy but it's part...
First I get the instance id of the fleet :
```
aws gamelift --profile <my_profile> get-compute-access \
--fleet-id <fleet_id> \
--compute-name <instance_id>
```
get the key info and session token...
**Use Case**
Initialize system environment variables for an instance so that OpenTelemetry Collector configuration can use these values. These values will be unique per instance (based on instance...
Hello Flexmatch Team,
I didn't see anywhere mention that we could define relaxations on the comparison rule type by comparing the attributes of the players between them. For instance, in the rule...