Questions tagged with Amazon GameLift
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Hello,
An expansion to an original question:...
**Use case**: Trying to implement GameLift managed fleet (✔) with built-in auto-scaling (❌) when using another service initially for session management and matchmaking.
**TL;DR**: I'm looking for...
I would like to know the Gamelift server SDK function that can be used to terminate a session if all the players in the game exits or say the game has been finished. Right now, I have a session that I...
I am uable to connect to the server on my UE5 client. I receive the Ip address from GameLift and I try to travel my client to the IP address using OpenLevel. Buiy I am getting some logs mentioning...
I'm using Gamelift as dedicated server for my multiplayer game.
Everything works well, just one problem: in my game fleet dashboard, sometime for unknow reason, some game session are running forever,...
What the title says. I noticed on the Getting Started page, the GameLift Managed Servers SDK says it is compatible with UE4 4.26.
Hi, I want to automate my pipeline so every build generates a new fleet and in turn our alias points to that fleet. However if I do that I get some down time between one fleet and the other. Is there...
So I uploaded a build which I have tested on the lcoal gamelift sdk and was able to create sessions using the terminal command. However, When I uploaded the build and created a fleet, i am unable to...
I try to do real-time game by AWS Gamelift. I don't know how to connect to AWS RDS with lambda when the game initialize to get the data of AWS RDS and save the client's data when one player sends...
I want to be able to run multiple processes in a GameLift fleet. When I test with gamelift locally, the following code can find the next open port on my machine (Windows). Concurrent server.exe...
I'm working on getting a GameLift fleet up and running. I've been testing in GameLift Local for a while now and just recently started using GameLift proper to test the server build. I have it set to...
I have created a lambda function and a real time gamelift server. I want to invoke the lambda function using my real time gamelift server script. Is there any way to achieve that? Thank you.