Questions tagged with Amazon GameLift

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I've tested and tried everything I could imagine: * I've tested my GameLift server SDK integration with GameLift Anywhere; * I've tested my build running in 'amazonlinux' container; * I've tried to...
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10
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asked a day ago
If we look at the documentation here: https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-server-sdk5-unreal-actions.html#integration-server-sdk5-unreal-initsdk 1. The variable is...
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12
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Vedgy
asked a day ago
Hi, I am curious to know how to make sure a new server spins up when the current servers are in full throttle and a new player wants to join a game. Ideally a new server should spin up, create a game...
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7
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asked 3 days ago
I want to view the logs for my GameLift fleet in the CloudWatch LogGroup. But the GameLift Instance does not have permissions to upload logs on CloudWatch LogGroup. I set the Instance role of...
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30
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asked 4 days ago
Hey, I have run into an issue that isn't allowing any players to create a game session on a fleet running API 5.02 WINDOWS_2016. On the Gamelift fleet side of things, everything seems to be working as...
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21
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asked 9 days ago
Hi, I am testing autoscaling for my gamelift game and I have set the min instances available to 1 and max to 9 in scaling section. I have set the buffer as 10%. But when I try to connect to game when...
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16
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asked 11 days ago
Hi there, when the same user sends two matchmaking requests, one will be automatically canceled but the MatchmakingCancelled event is not sent to SNS. It seems the MatchmakingCancelled event can only...
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66
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asked 12 days ago
I am running into an issue when I call InitSDK while using the GameliftServerSDK in Unreal Engine 5. I believe that I am passing the wrong thing into the ServerParameters but documentation is scarce...
Accepted AnswerAmazon GameLift
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87
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asked 16 days ago
Hello. I'm using Unreal Engine 5.1 with Gamelift sdk version 5.0.2 and uploaded the build to EC2 Managed, but the fleet is not starting with the error "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT". I...
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108
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asked 16 days ago
Hello all, We have configured 80 percent buffer of available game session in Fleet Target based auto scaling. But somehow new instance are created when available game session on one instance still not...
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65
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asked 19 days ago
Hey! Simple question: is Gamelift local compatible with the SDK version 5.0.0? Because I can't find in the new package and thus I can't test my server locally, wich is kind of a pain waiting at least...
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63
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asked 21 days ago
##### Hello. I have a project made in Unreal Engine 5.1.1 using the GameLiftSDK 5.0.0 and I'm facing a timeout problem during the call of InitSDK(serverParameters) function. According to the...
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186
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asked 23 days ago