Questions tagged with Amazon GameLift

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![Cmake comment found in the SDK](/media/postImages/original/IMAUuOZ7b5SEu0P79LZh1RvQ) They create 267 Errors and fail the build. The only workaround being just excluding the tests all together.
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asked 3 months ago
FlexMatch sends various notifications described [here](https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html). I have a service getting these messages via SQS polling. The event...
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60
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RyanO
asked 4 months ago
Hi, I am developing a game and is curious to know how I can restrict the CRUD api requests to be originating from my Gamelift servers only. In other words, how can I restrict the IP addresses that can...
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37
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asked 4 months ago
Hello everyone! Currently I am working on a multiplayer game, while testing online matches using c5.xlarge fleets, I’ve found out that at least in the us-east-1 region the maximum number of instances...
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65
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bflores
asked 4 months ago
When reserved instances are purchased from EC2 > Reserved Instances, then I would guess that gamelift fleets can not use these instances? Is there a way to reserve instances to be used for gamelift...
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46
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asked 4 months ago
I had to update my CLI on a few devices, and I am now unable to access anything pertaining to gamelift's API via an explicit denial. I double checked the permission policy that I assigned to the IAM...
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61
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asked 4 months ago
Not sure if this question was answered. But I just wanted to know if it's possible to specify the number of divisions for the matchmaking process. For example, let **X** be a player's skill level. If...
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51
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asked 4 months ago
For Flexmatch rules, is it possible to use an explicit string array as a referenceValue, such as: ``` { "name": "P1CanJungle", "description": "Player 1 can play Jungle", "type":...
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32
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jult
asked 4 months ago
I've got most of the process working but at the Client.connect() I come across this error in the webgl client: ``` SocketException: Success System.Net.Sockets.Socket..ctor...
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50
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asked 4 months ago
I've looked through the docs pertaining to "GameSession" but there is no definitive answer on how long they can last for. Does anyone here know? Thanks.
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38
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GNoobis
asked 4 months ago
We are using Unreal Engine version 5.0 along with a plugin that is linked below that allows us to interface with AWS SDK in blueprints. This was working on a test project but when we went into a new...
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140
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asked 4 months ago
Currently, I have problems using the GameLiftSDK with Unity 2021.3.16f. My colleague set everything properly up on his Macbook. To do so, he used the Plugin. After pushing it to git and pulling it...
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asked 4 months ago