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Questions tagged with Game Server Hosting & Backends

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68 results
Hi team, how should I start learning AWS to deploy, manage, and scale servers and services? I’m currently using Hostinger, but I want to move to AWS. Could you help me with a clear roadmap for someone...
3
answers
0
votes
62
views
asked a month ago
I'm developing multiplayer game in Unity with authoritative server. I'm using GameLift's [sample](https://github.com/amazon-gamelift/amazon-gamelift-plugin-unity) project for testing scenario and proc...
4
answers
1
votes
122
views
asked 4 months ago
Greetings! I am currently working on matchmaking using the FlexMatch service and GameLift Anywhere. I have a third-party server hosting solution that is connected to the GameLift Anywhere Fleet. Ther...
1
answers
0
votes
143
views
asked 8 months ago
Hi there, i have been trying to run an Unreal Engine game on gamelift for quite some time but i cannot get past one issue. If i start the server locally (manually clicking on the .exe file) everything...
2
answers
0
votes
424
views
asked a year ago
We have long running game worlds and players can be matched with others based on their similar attributes to join a shared world. As it's a long running persistent world, players leave and we remove t...
2
answers
0
votes
152
views
asked a year ago
Hi everyone, We are currently creating multiple game sessions on GameLift Managed EC2 fleets. For instance, in only one fleet, we are running 20 game sesssions concurrently and with scale policy, Gam...
1
answers
0
votes
263
views
asked a year ago
# Help Needed with Multiplayer Game Infrastructure: Matchmaking, NLB, and Scaling Questions Hi everyone, I'm working on a **multiplayer game infrastructure** and have several questions about the bes...
1
answers
0
votes
218
views
asked 2 years ago
Hey there, I am looking to find all game sessions on a fleet/server using C++ with Unreal Engine and would like some direction on where to begin code-wise. Checking the GameLiftSDK module from the ...
1
answers
0
votes
150
views
asked 2 years ago
Hi, we don't have matchmaking based on latency yet. While matchmaking, we would like to give the maximum priority to a specific instance fleets. How to achieve this? Will ordering those instances firs...
2
answers
0
votes
151
views
Hi folks, As the title says, whenever I try to get a new build/fleet working on gamelift I get that error ".x86_64 is not executable" and I can make it working in a normal EC2 instance. I don't know ...
3
answers
0
votes
318
views
asked 2 years ago
My Flexmatch "GameLift Matchmaking Event" is giving an error that says "MatchmakingFailed" and reason is "PLACING_FAILED" with the following message that says "Game session reservation has failed post...
1
answers
0
votes
254
views
asked 2 years ago
So i keep getting this annoying error saying "SERVER_PROCESS_CRASHED -- The server process exited without calling ProcessEnding(). Check your game session log to see why ProcessEnding() was not calle...
2
answers
0
votes
569
views
asked 2 years ago
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