Questions tagged with Game Server Hosting & Backends
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Hello,
We have a Battle Royale game supporting 10 teams of 3 players each for a total of 30 players per match.
We want to be able to start matches with less than 10 teams if they have been waiting...
1
answers
0
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320
views
asked 2 years agolg...
What is the best practice for securing and separating a UE4 server's ability—hosted via Gamelift—to update databases and perform other tasks that ***only*** the server should see and have access...
1
answers
0
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354
views
asked 2 years agolg...
Hi all, I have an existing game using Unity for the frontend, but NodeJS for the backend. I can't port my backend over to Unity any time soon, so I've managed to get it working on GameLift in its...
2
answers
0
votes
500
views
asked 2 years agolg...
Hello,
Here is my setup:
* Using GameLift to host custom server for my game
* Server is a headless Unity app
* Server (and, therefore, client) uses Photon Fusion for simulation
* I've integrated the...
3
answers
0
votes
564
views
asked 2 years agolg...
Hello, I'm having some issues while using the JavaScript SDK (S3.ManagedUpload) to dynamically upload images to an S3 Bucket.
Right now I have a bucket that contains a folder for every resource, and...
0
answers
0
votes
163
views
asked 2 years agolg...
I am running my Unity (2021.3.1f1) servers on ECS using Fargate. When I test the game, I run a single task with 1vCPU and 2GB of memory and I connect 2 clients to the server. The server tends to lag...
1
answers
0
votes
336
views
asked 2 years agolg...
Hello everyone,
I've been a software and game developer for well over a decade, and I feel very at home with C, C++ and C#/.NET. I've done a lot of programming with DirectX SDKs and Unity, as well as...
1
answers
0
votes
424
views
asked 2 years agolg...