Questions tagged with Game Server Hosting & Backends
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Aws::GameLift::Server::Model::DescribePlayerSessionsRequest...
5
answers
0
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572
views
asked 9 months agolg...
Hello,
I am trying to run my gamelift fleet on Arm64 devices.But when i compile the c++ sdk i am getting .so file which i am putting in x86 folder(only this folder exist in unreal plugin in...
1
answers
0
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523
views
asked 9 months agolg...
Let's say a new player is joining via backfill. I want to update him to the matchbackfill data with StartMatchBackFill method. How can I get his matchmaking attributes such as team, skill attributes...
1
answers
0
votes
511
views
asked 9 months agolg...
I am using Gamelift with Unreal Engine and the c++ server sdk documentation for 3.x is very ambiguous. I am trying to call the startMatchBackFill() method from the server SDK and not able to find a...
2
answers
0
votes
501
views
asked 9 months agolg...
One of the API call from my gamelift server is failing due to certificate issue. I tried installing certificate using:
certutil -addstore CA C:\game\PATH\Certificates\###.####.crt.
However, the...
1
answers
0
votes
543
views
asked 9 months agolg...
So I have a queue based matchmaking system where I am lowering the minimum players needed every couple of seconds. What I am noticing is, sometimes matchmaking takes too much time and then I might...
1
answers
0
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482
views
asked 10 months agolg...
I have noticed a few tickets are failing with status 'GameSessionError, server not in a state to accept player' once I stop backfill for the session. How can this issue be addresed? How can I ensure...
0
answers
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345
views
asked 10 months agolg...
I have a matchmaking rule set for 100 players. i want backfill to have high priority over creating a new session. But I'm seeing that backfill priority is for only algorithm "extensivesearch"....
1
answers
0
votes
543
views
asked 10 months agolg...
I am trying to understand how flexmatch works and I want a simple matchmaking ruleset where matchmaking should start with a maximum of 50 players. But if not enough players are available, I want the...
1
answers
0
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527
views
asked 10 months agolg...
I have one server instance which has started match based on matchmaking and lets say a few players have left. The queue should add more players to the session tight? Its not happening. What am I doing...
1
answers
0
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493
views
asked a year agolg...
My gamelift matchmaking queue is facing an issue. So the previous ticket is cancelled by the queue if a new ticket contain the same player id. When I check the ticket status of the previous ticket...
1
answers
0
votes
376
views
asked a year agolg...
We are sending invite links for the registration purpose to the users who are trying to sign up our application. So we are using SES from our backend application part which is hosted in ECS. While...
2
answers
0
votes
385
views
asked a year agolg...