Questions tagged with Game Server Hosting & Backends
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I would like to know the Gamelift server SDK function that can be used to terminate a session if all the players in the game exits or say the game has been finished. Right now, I have a session that I...
1
answers
1
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635
views
asked a year agolg...
I'm using Gamelift as dedicated server for my multiplayer game.
Everything works well, just one problem: in my game fleet dashboard, sometime for unknow reason, some game session are running forever,...
1
answers
0
votes
168
views
asked a year agolg...
I am working on an Unreal Engine 5 project and want to deploy the game on AWS infrastructure (Gamelift). But came to know that the Gamelift Server SDK and Gamekit doesn't support UE5 as of now. Is...
1
answers
0
votes
313
views
asked a year agolg...
Hello,
We have a Battle Royale game supporting 10 teams of 3 players each for a total of 30 players per match.
We want to be able to start matches with less than 10 teams if they have been waiting...
1
answers
0
votes
200
views
asked a year agolg...
What is the best practice for securing and separating a UE4 server's ability—hosted via Gamelift—to update databases and perform other tasks that ***only*** the server should see and have access...
1
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0
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233
views
asked a year agolg...
Hi all, I have an existing game using Unity for the frontend, but NodeJS for the backend. I can't port my backend over to Unity any time soon, so I've managed to get it working on GameLift in its...
1
answers
0
votes
324
views
asked a year agolg...
Hello,
Here is my setup:
* Using GameLift to host custom server for my game
* Server is a headless Unity app
* Server (and, therefore, client) uses Photon Fusion for simulation
* I've integrated the...
3
answers
0
votes
408
views
asked a year agolg...
Hello, I'm having some issues while using the JavaScript SDK (S3.ManagedUpload) to dynamically upload images to an S3 Bucket.
Right now I have a bucket that contains a folder for every resource, and...
0
answers
0
votes
131
views
asked a year agolg...
I am running my Unity (2021.3.1f1) servers on ECS using Fargate. When I test the game, I run a single task with 1vCPU and 2GB of memory and I connect 2 clients to the server. The server tends to lag...
1
answers
0
votes
205
views
asked 2 years agolg...
Hello everyone,
I've been a software and game developer for well over a decade, and I feel very at home with C, C++ and C#/.NET. I've done a lot of programming with DirectX SDKs and Unity, as well as...
1
answers
0
votes
259
views
asked 2 years agolg...