Questions tagged with Game Server Hosting & Backends

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I'm trying to understand the proper protocol for uploading new server builds to gamelift. My understanding is as follows 1. Package the server locally 2. Upload a build to gamelift 3. Delete existing...
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583
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Vedgy
asked 2 years ago
I would like to know the Gamelift server SDK function that can be used to terminate a session if all the players in the game exits or say the game has been finished. Right now, I have a session that I...
1
answers
1
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1146
views
asked 2 years ago
I'm using Gamelift as dedicated server for my multiplayer game. Everything works well, just one problem: in my game fleet dashboard, sometime for unknow reason, some game session are running forever,...
1
answers
0
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323
views
asked 2 years ago
Hello, We have a Battle Royale game supporting 10 teams of 3 players each for a total of 30 players per match. We want to be able to start matches with less than 10 teams if they have been waiting...
1
answers
0
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358
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ray
asked 2 years ago
What is the best practice for securing and separating a UE4 server's ability—hosted via Gamelift—to update databases and perform other tasks that ***only*** the server should see and have access...
1
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0
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397
views
asked 2 years ago
Hi all, I have an existing game using Unity for the frontend, but NodeJS for the backend. I can't port my backend over to Unity any time soon, so I've managed to get it working on GameLift in its...
2
answers
0
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609
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profile picture
Jimmie
asked 2 years ago
Hello, Here is my setup: * Using GameLift to host custom server for my game * Server is a headless Unity app * Server (and, therefore, client) uses Photon Fusion for simulation * I've integrated the...
3
answers
0
votes
614
views
asked 2 years ago
Hello, I'm having some issues while using the JavaScript SDK (S3.ManagedUpload) to dynamically upload images to an S3 Bucket. Right now I have a bucket that contains a folder for every resource, and...
0
answers
0
votes
171
views
asked 2 years ago
I am running my Unity (2021.3.1f1) servers on ECS using Fargate. When I test the game, I run a single task with 1vCPU and 2GB of memory and I connect 2 clients to the server. The server tends to lag...
1
answers
0
votes
385
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409
asked 2 years ago
Hello everyone, I've been a software and game developer for well over a decade, and I feel very at home with C, C++ and C#/.NET. I've done a lot of programming with DirectX SDKs and Unity, as well as...
1
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0
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482
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atc
asked 3 years ago