Questions tagged with Game Server Hosting & Backends
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Hello, I have a question for you, I have decided that my website will have PHP as a backend, probably on Laravel and later on my own CMS system. I have purchased a domain, what other services would...
Hello,
2 month ago, we implemented GameLift to our Unity project.
Worked perfectly, we tested it for a couple of weeks with multiple devices.
We were able to create game and player sessions through...
So we have a game that we are soon going to roll out for beta testing and would like to know how to enable the autoscaling feature? Right now, Under scaling section for the fleet in Frankfurt region,...
So, I have a few server sessions that got crashed and would like to know how to save logs in Gamelift. Right now, when I downloaded the logs for the sessions that crashed, the readme file inside zip...
I'm trying to understand the proper protocol for uploading new server builds to gamelift. My understanding is as follows
1. Package the server locally
2. Upload a build to gamelift
3. Delete existing...
Hello,
An expansion to an original question:...
I would like to know the Gamelift server SDK function that can be used to terminate a session if all the players in the game exits or say the game has been finished. Right now, I have a session that I...
I'm using Gamelift as dedicated server for my multiplayer game.
Everything works well, just one problem: in my game fleet dashboard, sometime for unknow reason, some game session are running forever,...
I am working on an Unreal Engine 5 project and want to deploy the game on AWS infrastructure (Gamelift). But came to know that the Gamelift Server SDK and Gamekit doesn't support UE5 as of now. Is...
Hello,
We have a Battle Royale game supporting 10 teams of 3 players each for a total of 30 players per match.
We want to be able to start matches with less than 10 teams if they have been waiting...
What is the best practice for securing and separating a UE4 server's ability—hosted via Gamelift—to update databases and perform other tasks that ***only*** the server should see and have access...
Hi all, I have an existing game using Unity for the frontend, but NodeJS for the backend. I can't port my backend over to Unity any time soon, so I've managed to get it working on GameLift in its...