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Hey all, we are running into an issue when upgrading our engine from Unreal 5.2-5.3 where it is not compiling seemingly because of the way C++20 handles header includes and possibly other features. Is...
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44
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asked 8 days agolg...
Let's say a new player is joining via backfill. I want to update him to the matchbackfill data with StartMatchBackFill method. How can I get his matchmaking attributes such as team, skill attributes...
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41
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asked 9 days agolg...
I am using Gamelift with Unreal Engine and the c++ server sdk documentation for 3.x is very ambiguous. I am trying to call the startMatchBackFill() method from the server SDK and not able to find a...
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52
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asked 9 days agolg...
One of the API call from my gamelift server is failing due to certificate issue. I tried installing certificate using:
certutil -addstore CA C:\game\PATH\Certificates\###.####.crt.
However, the...
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44
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asked 17 days agolg...
So I have a queue based matchmaking system where I am lowering the minimum players needed every couple of seconds. What I am noticing is, sometimes matchmaking takes too much time and then I might...
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53
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asked a month agolg...
I have noticed a few tickets are failing with status 'GameSessionError, server not in a state to accept player' once I stop backfill for the session. How can this issue be addresed? How can I ensure...
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37
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asked a month agolg...
Looking for any new or old Lua code samples that still work in O3DE. I have been struggling to find the correct syntax when writing scripts.
Even the old lumberyard samples are missing. For example, I...
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138
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asked a month agolg...
I have a matchmaking rule set for 100 players. i want backfill to have high priority over creating a new session. But I'm seeing that backfill priority is for only algorithm "extensivesearch"....
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59
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asked a month agolg...
Hi,
I know AWS used to have GameSparks. What can I use now when migrating from Azure PlayFab?
Thanks!
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71
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asked a month agolg...
Lets say I have my own local servers which I want to use with flexmatch for matchmaking. Is this possible?
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73
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asked 2 months agolg...
I am trying to understand how flexmatch works and I want a simple matchmaking ruleset where matchmaking should start with a maximum of 50 players. But if not enough players are available, I want the...
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74
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asked 2 months agolg...
I have one server instance which has started match based on matchmaking and lets say a few players have left. The queue should add more players to the session tight? Its not happening. What am I doing...
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90
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asked 2 months agolg...