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Hi folks,
As the title says, whenever I try to get a new build/fleet working on gamelift I get that error ".x86_64 is not executable" and I can make it working in a normal EC2 instance. I don't know ...
My Flexmatch "GameLift Matchmaking Event" is giving an error that says "MatchmakingFailed" and reason is "PLACING_FAILED" with the following message that says "Game session reservation has failed post...
So i keep getting this annoying error saying "SERVER_PROCESS_CRASHED -- The server process exited without calling ProcessEnding(). Check your game session log to see why ProcessEnding() was not calle...
We're building a (web) game using [AWS GameLift with a "Realtime server"](https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html) for the multiplayer backend.
We'd like to upd...
Hello, Is NodeJs Still not officially supported for Gamelift custom server Sdk ? and is it a good option as a Backend for a MOBA RTS-type Unreal Game? Any help is much appreciated
Hi, I have a queue which do matchmaking and after successful matchmaking, it creates an automatic backfill request to fill remaining player slot. The backfill works fine until a player who was part of...
I have the Unreal Gamelift plugin for AWS integrated. I am able to setup my user with AdministratorAccess + GameLiftGameServerGroupPolicy successfully, but I cannot find any information on how to setu...
I see that by default, the flexmatch doesnt support duplicate playerId. However, In my game, I want duplicate playerId to be. Is there any way to allow matchmaking for the same playerId twice or even ...
Hi, So I have a server in Gamelift that have 3 game modes. How can I spin up the server with the game mode for which Flexmatch created the session? Lets say FlexMatch created a match for "1v1", How ca...
I'm using the latest 5.1.2 version of the GameLift server SDK for C# and observing a buggy behavior in the SDK: Upon having a client connect, my server receives the player session ID from the client, ...
Hello AWS Community,
I have recently started creating a **dedicated server** with Godot Mono C# and I am trying to work with the AWS Gamelift library. However, when I tried to build it, I encountered...
I managed to include the AWS GameLift Plugin in a UE 4.27.2 C++ Sample Project and deployed my first GameServer to the Cloud, which is pretty awesome :-) Kudos to the team who made this plugin, it is ...