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Questions tagged with Game Tech

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77 results
So I have a queue based matchmaking system where I am lowering the minimum players needed every couple of seconds. What I am noticing is, sometimes matchmaking takes too much time and then I might upd...
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I have noticed a few tickets are failing with status 'GameSessionError, server not in a state to accept player' once I stop backfill for the session. How can this issue be addresed? How can I ensure t...
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Looking for any new or old Lua code samples that still work in O3DE. I have been struggling to find the correct syntax when writing scripts. Even the old lumberyard samples are missing. For example, I...
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699
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asked a year ago
I have a matchmaking rule set for 100 players. i want backfill to have high priority over creating a new session. But I'm seeing that backfill priority is for only algorithm "extensivesearch". However...
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Lets say I have my own local servers which I want to use with flexmatch for matchmaking. Is this possible?
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I am trying to understand how flexmatch works and I want a simple matchmaking ruleset where matchmaking should start with a maximum of 50 players. But if not enough players are available, I want the...
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I have one server instance which has started match based on matchmaking and lets say a few players have left. The queue should add more players to the session tight? Its not happening. What am I doing...
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573
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My gamelift matchmaking queue is facing an issue. So the previous ticket is cancelled by the queue if a new ticket contain the same player id. When I check the ticket status of the previous ticket aft...
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478
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Hi, I'm following the 'Serverless Analytics for Games' and Game Analytics Pipeline documentation to create Kinesis events and data streaming through Unity. I have encountered an issue where initiali...
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143
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asked a year ago
I have a game that can accomodate as much as 50 players. However, the loby window is for 2 minutes and match starts with whoever joined in the match and there are possibilities that the total players ...
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We recently upgraded to the C# 5.0 SDK in order to use Anywhere Fleets for internal testing, when following the documentation at https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creat...
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351
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asked a year ago
Hey all, I've been following multiple online tutorials on Anywhere fleet and I can't seem to connect my game server to the provided websocket after supplying the AUTH_TOKEN, HOST_ID, FLEET_ID, and PID...
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535
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asked a year ago