Questions tagged with Game Tech
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Hello GameKit Devs,
We are excited to announce [AWS GameKit](https://aws.amazon.com/gamekit/) is now available for the Unity game engine. AWS GameKit allows game developers to deploy and customize...
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2
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124
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asked a year agolg...
I am trying to build the AWS C++ SDK to use with the Unreal game engine. I have been using it for a while, however after recently updating my Unreal plugin with the latest SDK components, I ran into...
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100
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asked a year agolg...
Hello,
We have a Battle Royale game supporting 10 teams of 3 players each for a total of 30 players per match.
We want to be able to start matches with less than 10 teams if they have been waiting...
1
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200
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asked a year agolg...
We are currently setting up some authentication systems for our UE4 game servers so that we are sure they are the only devices/users that are capable of accessing our internal API / LAMDBA...
1
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205
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asked a year agolg...
What is the best practice for securing and separating a UE4 server's ability—hosted via Gamelift—to update databases and perform other tasks that ***only*** the server should see and have access...
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233
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asked a year agolg...
Hi,
I am using flexmatch in automatic backfill mode and encounters a problem in the following situation:
- A player is put in a game session through matchmaking
- the player leaves the session (and...
1
answers
0
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226
views
asked a year agolg...
Hi all, I have an existing game using Unity for the frontend, but NodeJS for the backend. I can't port my backend over to Unity any time soon, so I've managed to get it working on GameLift in its...
1
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0
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324
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asked a year agolg...
Hello! I'm porting to PS5 an existing UE4 game that uses Gamelift for multiplayer. I did not find a UE4 plugin for Gamelift with PS5 support already available, so I tried cloning the aws repository...
3
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0
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337
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asked a year agolg...
I am getting below error when in fleet activation status
**Server process started correctly but did not call InitSDK() or ProcessReady() within 5 minutes, launchPath(/local/game/Woah.x86_64),...
2
answers
0
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424
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asked a year agolg...
Hello!
I have a player session still ACTIVE after both players disconnected from the game. It's causing issues when I attempt to connect new clients to the server, saying that the match is full and...
1
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0
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232
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asked a year agolg...
Does AWS have any equivalent product to Azures PlayFab?
1
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0
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457
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asked a year agolg...
Hello,
Here is my setup:
* Using GameLift to host custom server for my game
* Server is a headless Unity app
* Server (and, therefore, client) uses Photon Fusion for simulation
* I've integrated the...
3
answers
0
votes
408
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asked a year agolg...