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Questions tagged with Game Tech
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Hello!
I have a complete simple GameLift Fleet + FlexMatch + Queue setup. Matches get created and users get connection IP and Port. But I need to find a way to pass GameSession Data like which map to...
I've tested and tried everything I could imagine:
* I've tested my GameLift server SDK integration with GameLift Anywhere;
* I've tested my build running in 'amazonlinux' container;
* I've tried to fo...
Hi, I am curious to know how to make sure a new server spins up when the current servers are in full throttle and a new player wants to join a game. Ideally a new server should spin up, create a game ...
Hi, I am testing autoscaling for my gamelift game and I have set the min instances available to 1 and max to 9 in scaling section. I have set the buffer as 10%. But when I try to connect to game when ...
Hello.
I'm using Unreal Engine 5.1 with Gamelift sdk version 5.0.2 and uploaded the build to EC2 Managed, but the fleet is not starting with the error "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT".
I ...
##### Hello.
I have a project made in Unreal Engine 5.1.1 using the GameLiftSDK 5.0.0 and I'm facing a timeout problem during the call of InitSDK(serverParameters) function.
According to the documen...
There appears to be a bug in GameLift Managed Linux hosting where standard output is redirected by the process that starts the server executable and is not being read from which causes the server to h...
I am using GameLift through the Go version of Server SDK5. When I instantiante the fleet with 50 game server processes on an instance (there is only one instance), I get this error in game server proc...
So I have a game session where maximum 20 players can join. Players join through lambda response from APIs. The lambda checks for available servers and see if players joined are less than the max play...
Hello Flexmatch Team,
I didn't see anywhere mention that we could define relaxations on the comparison rule type by comparing the attributes of the players between them. For instance, in the rule `Di...
Hello FlexMatch Team,
In the [example 11](https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-examples.html), we want to avoid players to be match with other players they don't want to b...
Hello,
I don't understand how the `DifferentCharacter` rule in [example 6](https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-examples.html) can work with party aggregation ?
Assuming...