Questions tagged with Game Tech

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I am working on an Unreal Engine 5 project and want to deploy the game on AWS infrastructure (Gamelift). But came to know that the Gamelift Server SDK and Gamekit doesn't support UE5 as of now. Is...
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188
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asked 9 months ago
Hello GameKit Devs, We are excited to announce [AWS GameKit](https://aws.amazon.com/gamekit/) is now available for the Unity game engine. AWS GameKit allows game developers to deploy and customize...
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2
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96
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AWS
asked 9 months ago
I am trying to build the AWS C++ SDK to use with the Unreal game engine. I have been using it for a while, however after recently updating my Unreal plugin with the latest SDK components, I ran into...
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63
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JonJWD
asked 9 months ago
Hello, We have a Battle Royale game supporting 10 teams of 3 players each for a total of 30 players per match. We want to be able to start matches with less than 10 teams if they have been waiting...
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93
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ray
asked 10 months ago
We are currently setting up some authentication systems for our UE4 game servers so that we are sure they are the only devices/users that are capable of accessing our internal API / LAMDBA...
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104
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asked 10 months ago
What is the best practice for securing and separating a UE4 server's ability—hosted via Gamelift—to update databases and perform other tasks that ***only*** the server should see and have access...
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108
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asked 10 months ago
Hi, I am using flexmatch in automatic backfill mode and encounters a problem in the following situation: - A player is put in a game session through matchmaking - the player leaves the session (and...
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103
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asked 10 months ago
Hi all, I have an existing game using Unity for the frontend, but NodeJS for the backend. I can't port my backend over to Unity any time soon, so I've managed to get it working on GameLift in its...
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148
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profile picture
Jimmie
asked a year ago
Hello! I'm porting to PS5 an existing UE4 game that uses Gamelift for multiplayer. I did not find a UE4 plugin for Gamelift with PS5 support already available, so I tried cloning the aws repository...
2
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174
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Bnnoy
asked a year ago
I am getting below error when in fleet activation status **Server process started correctly but did not call InitSDK() or ProcessReady() within 5 minutes, launchPath(/local/game/Woah.x86_64),...
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148
views
asked a year ago
Hello! I have a player session still ACTIVE after both players disconnected from the game. It's causing issues when I attempt to connect new clients to the server, saying that the match is full and...
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102
views
asked a year ago
Does AWS have any equivalent product to Azures PlayFab?
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230
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AWS
asked a year ago