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Questions tagged with Game Tech

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77 results
I try to do real-time game by AWS Gamelift. I don't know how to connect to AWS RDS with lambda when the game initialize to get the data of AWS RDS and save the client's data when one player sends dat...
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304
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asked 2 years ago
I am trying to build the AWS C++ SDK to use with the Unreal game engine. I have been using it for a while, however after recently updating my Unreal plugin with the latest SDK components, I ran into i...
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0
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140
views
asked 2 years ago
Hello, We have a Battle Royale game supporting 10 teams of 3 players each for a total of 30 players per match. We want to be able to start matches with less than 10 teams if they have been waiting f...
1
answers
0
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389
views
asked 2 years ago
We are currently setting up some authentication systems for our UE4 game servers so that we are sure they are the only devices/users that are capable of accessing our internal API / LAMDBA functions. ...
1
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373
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asked 2 years ago
What is the best practice for securing and separating a UE4 server's ability—hosted via Gamelift—to update databases and perform other tasks that ***only*** the server should see and have access to? ...
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426
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asked 2 years ago
Hi, I am using flexmatch in automatic backfill mode and encounters a problem in the following situation: - A player is put in a game session through matchmaking - the player leaves the session (and ...
1
answers
0
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398
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asked 2 years ago
Hi all, I have an existing game using Unity for the frontend, but NodeJS for the backend. I can't port my backend over to Unity any time soon, so I've managed to get it working on GameLift in its curr...
2
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649
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profile picture
asked 2 years ago
Hello! I'm porting to PS5 an existing UE4 game that uses Gamelift for multiplayer. I did not find a UE4 plugin for Gamelift with PS5 support already available, so I tried cloning the aws repository an...
3
answers
0
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561
views
asked 2 years ago
I am getting below error when in fleet activation status **Server process started correctly but did not call InitSDK() or ProcessReady() within 5 minutes, launchPath(/local/game/Woah.x86_64), argumen...
2
answers
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845
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asked 2 years ago
Hello! I have a player session still ACTIVE after both players disconnected from the game. It's causing issues when I attempt to connect new clients to the server, saying that the match is full and t...
1
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410
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asked 2 years ago
Does AWS have any equivalent product to Azures PlayFab?
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821
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AWS
asked 2 years ago
Hello, Here is my setup: * Using GameLift to host custom server for my game * Server is a headless Unity app * Server (and, therefore, client) uses Photon Fusion for simulation * I've integrated the ...
3
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655
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asked 2 years ago