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Questions tagged with Game Tech
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I try to do real-time game by AWS Gamelift. I don't know how to connect to AWS RDS with lambda when the game initialize to get the data of AWS RDS and save the client's data when one player sends dat...
I am trying to build the AWS C++ SDK to use with the Unreal game engine. I have been using it for a while, however after recently updating my Unreal plugin with the latest SDK components, I ran into i...
Hello,
We have a Battle Royale game supporting 10 teams of 3 players each for a total of 30 players per match.
We want to be able to start matches with less than 10 teams if they have been waiting f...
We are currently setting up some authentication systems for our UE4 game servers so that we are sure they are the only devices/users that are capable of accessing our internal API / LAMDBA functions.
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What is the best practice for securing and separating a UE4 server's ability—hosted via Gamelift—to update databases and perform other tasks that ***only*** the server should see and have access to?
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Hi,
I am using flexmatch in automatic backfill mode and encounters a problem in the following situation:
- A player is put in a game session through matchmaking
- the player leaves the session (and ...
Hi all, I have an existing game using Unity for the frontend, but NodeJS for the backend. I can't port my backend over to Unity any time soon, so I've managed to get it working on GameLift in its curr...
Hello! I'm porting to PS5 an existing UE4 game that uses Gamelift for multiplayer. I did not find a UE4 plugin for Gamelift with PS5 support already available, so I tried cloning the aws repository an...
I am getting below error when in fleet activation status
**Server process started correctly but did not call InitSDK() or ProcessReady() within 5 minutes, launchPath(/local/game/Woah.x86_64), argumen...
Hello!
I have a player session still ACTIVE after both players disconnected from the game. It's causing issues when I attempt to connect new clients to the server, saying that the match is full and t...
Does AWS have any equivalent product to Azures PlayFab?
Hello,
Here is my setup:
* Using GameLift to host custom server for my game
* Server is a headless Unity app
* Server (and, therefore, client) uses Photon Fusion for simulation
* I've integrated the ...