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Questions tagged with AWS GameKit

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4.27 Can't package project (windows)

Hey! I've created a blank project and configured all 4 features (tested on a sample map) and wanted to package the project for windows. I've tried both develop and shipping configuration. I've followed provided packaging guide by adding GameKitConfig into Additional Non-Asset Directories to Copy (as it's been told in here https://docs.aws.amazon.com/gamekit/latest/DevGuide/awsgamekit-dg.pdf) But on packaging I'm getting following errors (they are actually differs based on what build configuration is selected. Any tips on fixing it? Build error logs: Development: `UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadBP 28 crashed. UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: === UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Assertion failed: IsValid() [File:C:\Program Files\Epic Games\UE_4.27\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 890] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff91555466c KERNELBASE.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff843090216 UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff843094218 UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff842db242d UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff842d06a45 UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff842d080a0 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: Runnable thread TaskGraphThreadBP 28 crashed. UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff880159a3b UE4Editor-AwsGameKitEditor.dll!<lambda_e3306f270c8206d8a5dae464b60dea3e>::operator()() [D:\Develop\Projects\AWSGameKit\Plugins\AwsGameKit\Source\AwsGameKitEditor\Private\AwsGameKitEditor.cpp:166] PackagingResults: Error: begin: stack for UAT PackagingResults: Error: === Critical error: === UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff842aff045 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: Assertion failed: IsValid() [File:C:\Program Files\Epic Games\UE_4.27\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 890] PackagingResults: Error: [Callstack] 0x00007ff91555466c KERNELBASE.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff843090216 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff843094218 UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff842b11507 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff842db242d UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff842d06a45 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff842d080a0 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff880159a3b UE4Editor-AwsGameKitEditor.dll!<lambda_e3306f270c8206d8a5dae464b60dea3e>::operator()() [D:\Develop\Projects\AWSGameKit\Plugins\AwsGameKit\Source\AwsGameKitEditor\Private\AwsGameKitEditor.cpp:166] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff842b12860 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff842aff045 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff842b11507 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff842b12860 UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff842b19aa5 UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8430aff0b UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff8430a7050 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff842b19aa5 UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff9173c54e0 KERNEL32.DLL!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff8430aff0b UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff8430a7050 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff9173c54e0 KERNEL32.DLL!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff917d6485b ntdll.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread TaskGraphThreadBP 28 UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT PackagingResults: Error: [Callstack] 0x00007ff917d6485b ntdll.dll!UnknownFunction [] PackagingResults: Error: Crash in runnable thread TaskGraphThreadBP 28 PackagingResults: Error: end: stack for UAT` Shipping (same error for all aws dll files `UATHelper: Packaging (Windows (64-bit)): Writing manifest to D:\Develop\Projects\AWSGameKit\Intermediate\Build\Manifest.xml UATHelper: Packaging (Windows (64-bit)): Failed to delete file 'D:\Develop\Projects\AWSGameKit\Binaries\Win64\aws-c-event-stream.dll' UATHelper: Packaging (Windows (64-bit)): Exception: Access to the path 'D:\Develop\Projects\AWSGameKit\Binaries\Win64\aws-c-event-stream.dll' is denied. UATHelper: Packaging (Windows (64-bit)): Attempting to retry... UATHelper: Packaging (Windows (64-bit)): Failed to delete file 'D:\Develop\Projects\AWSGameKit\Binaries\Win64\aws-c-event-stream.dll' UATHelper: Packaging (Windows (64-bit)): Exception: Access to the path 'D:\Develop\Projects\AWSGameKit\Binaries\Win64\aws-c-event-stream.dll' is denied. UATHelper: Packaging (Windows (64-bit)): Attempting to retry... UATHelper: Packaging (Windows (64-bit)): Failed to delete file 'D:\Develop\Projects\AWSGameKit\Binaries\Win64\aws-c-event-stream.dll' UATHelper: Packaging (Windows (64-bit)): Exception: Access to the path 'D:\Develop\Projects\AWSGameKit\Binaries\Win64\aws-c-event-stream.dll' is denied. UATHelper: Packaging (Windows (64-bit)): ERROR: Exhausted all retries! UATHelper: Packaging (Windows (64-bit)): Failed to delete file 'D:\Develop\Projects\AWSGameKit\Binaries\Win64\aws-cpp-sdk-lambda.dll' PackagingResults: Error: Exhausted all retries!` Thanks!
1
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0
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189
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asked 5 months ago

[Announcement] AWS GameKit for Unreal Game Engine is now Generally Available

Today we are releasing AWS GameKit, a new solution that allows game developers to deploy and customize game backend features directly from Unreal Engine. AWS GameKit comes with AWS CloudFormation templates for each feature that follows AWS Solution Architect designs. AWS GameKit also comes with an integration code between the game backend features and Unreal Engine. AWS GameKit is for game developers looking to build AWS-powered game features directly from Unreal Engine with just a few clicks. With this release, developers have access to four game backend features: Identity and Authentication, Achievements, Game State Cloud Saving, and User Gameplay Data. AWS GameKit uses AWS CloudFormation templates to provision and connect all the necessary AWS resources together into a cohesive solution to power these features. Each feature follows the AWS well-architected framework to provide a secure, high-performing, resilient, and efficient infrastructure deployment that is fully customizable and runs in the developer's own AWS account. AWS GameKit also provides Unreal Engine Blueprints, C++ code, libraries, documentation, and sample UIs for each of the four game features. The provided AWS CloudFormation templates automatically configure cloud resources that allows game developers to programmatically apply AWS best practices with common abstractions. This leads to the rapid creation of cloud-connected game features without being an AWS expert. AWS GameKit can be used to deploy cloud-connected game backend features in 17 AWS Regions where applicable, dependent on feature requirement of available AWS primitives: US East (Ohio, N. Virginia), US West (Oregon, N. California), Canada (Central), South America (Sao Paulo), EU (Ireland, London, Paris, Frankfurt), Europe (Stockholm), Asia Pacific (Tokyo, Seoul, Mumbai, Singapore, Sydney), Middle East (Bahrain). Learn more and download AWS GameKit from the [AWS GameKit website](https://aws.amazon.com/gamekit/) or our [GitHub Repository](https://github.com/aws/aws-gamekit-unreal/releases).
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votes
39
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asked 6 months ago
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