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Unanswered Questions tagged with AWS GameKit

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[Guide] Building GameKit for arm64 (Unreal)

Prerequisites: * Check outtag v1.1.0 (https://github.com/aws/aws-gamekit/tree/v1.1.0) (this is the most recent tag that works with the Unreal plugin) * AWS C++ SDK must be using tag 1.9.185 Changes to build steps found in README.MD: 1. In all build steps where ```ANDROID_ABI=armeabi-v7a``` appears change it to ```ANDROID_ABI=arm64-v8a``` 2. In all build steps where ```ANDROID_API_LEVEL=24``` appears change it to ```ANDROID_API_LEVEL=X``` where ```X``` is the API level you want to build for (this step is only needed if you want to build for another API level). 3. For BOOST build, replace ```user-config.jam``` with the following: ``` import os ; local NDKRoot = [ os.environ NDKROOT ] ; local ClangBin = [ os.environ CLANGPATH ] ; local AndroidApiLevel = [ os.environ ANDROID_API_LEVEL ] ; using clang : arm64 : $(ClangBin)/aarch64-linux-android21-clang++.cmd : <cxxflags>-std=c++11 <archiver>$(NDKRoot)/toolchains/aarch64-linux-android-4.9/prebuilt/windows-x86_64/bin/aarch64-linux-android-ar <ranlib>$(NDKRoot)/toolchains/aarch64-linux-android-4.9/prebuilt/windows-x86_64/bin/aarch64-linux-android-ranlib ; ``` 4. And build with ```./b2 toolset=clang-arm64 target-os=android architecture=arm address-model=64 --without-python threading=multi link=static --layout=tagged variant=debug,release``` 5. In GameKit C++ codebase, open scripts\Android\regenerate_android_projects.bat and set ```ANDROID_ABI=arm64-v8a, DBoost_ARCHITECTURE="-a64"``` and ```ANDROID_API_LEVEL=X``` (API level change is only needed if you want to build for a different level) 6. Rebuild GameKit C++ with ```python scripts\aws_gamekit_cpp_build.py Android Release``` and copy the libraries to the Unreal plugin directory with python ```scripts\refresh_plugin.py —platform Android Release —unreal_plugin_path [Path to Unreal Project]\Plugins\AwsGameKit``` 7. Modify ```[Path to Unreal Project]\Plugins\AwsGameKit\Source\AwsGameKitCore\AwsGameKitCore.Build.cs``` to point to 64 bit versions of Boost libraries by changing lines 166-167 to ``` libs.Add("libboost_filesystem-mt-d-a64.a"); libs.Add("libboost_iostreams-mt-d-a64.a"); ``` and 172-173 to ``` libs.Add("libboost_filesystem-mt-a64.a"); libs.Add("libboost_iostreams-mt-a64.a"); ``` 8. In Unreal’s Project Settings enable Support for arm64 by navigating to Platforms/Android and clicking on “Support arm64 (aka arm64-v8a) 9. Package your game project for Android
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asked a month ago

[Announcement] AWS announces support for Android, iOS, and MacOS games with AWS GameKit for Unreal Engine

AWS GameKit is now extended to support Android, iOS, and MacOS games developed with Unreal Engine. AWS GameKit, [launched on March 23, 2022](https://aws.amazon.com/about-aws/whats-new/2022/03/aws-gamekit-unreal-engine/), gives game developers a powerful tool set to quickly and easily build AWS powered game features directly from the Unreal Editor. With today's update, the AWS GameKit plugin for Unreal Engine now supports developers who are building games for Win 64, Android, iOS, and MacOS. Game developers can use the AWS GameKit plugin for Unreal Engine to integrate the following cloud-based game features: Identity and Authentication, Achievements, Game State Cloud Saving, and User Gameplay Data. With this release, these features can now be configured and packaged into games that run on mobile devices and PC. AWS GameKit includes complete solution for each game feature and an architecture design based on the [AWS Well-Architected Framework](https://aws.amazon.com/architecture/well-architected/?wa-lens-whitepapers.sort-by=item.additionalFields.sortDate&wa-lens-whitepapers.sort-order=desc). Each feature comes with an AWS CloudFormation template for the backend architecture, plugin controls to manage the backend from the Unreal Editor, and sample C++ code and Blueprint assets to help you integrate the feature into your game. AWS CloudFormation templates provision all of the AWS resources needed to power each game feature and can be set up with just a few clicks and no prior experience with AWS tools and services. After the game backend is configured, simply add cloud-based feature functionality to the game client by calling the AWS GameKit API. AWS GameKit is a powerful tool set for game developers who want to self-manage a game's cloud resources. Each feature is fully customizable and runs in the developer's AWS account. Get started fast with the core AWS GameKit solutions, and customize and extend build to meet the needs of your game. AWS GameKit provides access to the source code to give visibility into each game feature and the ability to customize. With AWS GameKit, you can deploy backend services for your game to any of 17 AWS Regions, depending on resource availability for each of the game features. These AWS Regions include: US East (Ohio, N. Virginia), US West (Oregon, N. California), Canada (Central), South America (Sao Paulo), EU (Ireland, London, Paris, Frankfurt), Europe (Stockholm), Asia Pacific (Tokyo, Seoul, Mumbai, Singapore, Sydney), Middle East (Bahrain). Learn more and download AWS GameKit from the [AWS GameKit website](http://aws.amazon.com/gamekit) or our [GitHub Repository](https://github.com/aws/aws-gamekit-unreal/releases). Visit [AWS re:post](https://repost.aws/tags/TAtbJBs1j4Q76nb-HQavme0w/aws-game-kit) to reach out to us with any questions or share tips with other AWS GameKit users. Help us iterate and expand our game feature sets by sharing feedback and feature requests. If you are interested in joining the AWS GameKit interest list to receive latest news and updates, please [fill out this form](https://pages.awscloud.com/2022AWSGameKitInterestList_01-LandingPage.html) to stay up to date on announcements.
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56
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asked 5 months ago

[Announcement] AWS GameKit for Unreal Game Engine is now Generally Available

Today we are releasing AWS GameKit, a new solution that allows game developers to deploy and customize game backend features directly from Unreal Engine. AWS GameKit comes with AWS CloudFormation templates for each feature that follows AWS Solution Architect designs. AWS GameKit also comes with an integration code between the game backend features and Unreal Engine. AWS GameKit is for game developers looking to build AWS-powered game features directly from Unreal Engine with just a few clicks. With this release, developers have access to four game backend features: Identity and Authentication, Achievements, Game State Cloud Saving, and User Gameplay Data. AWS GameKit uses AWS CloudFormation templates to provision and connect all the necessary AWS resources together into a cohesive solution to power these features. Each feature follows the AWS well-architected framework to provide a secure, high-performing, resilient, and efficient infrastructure deployment that is fully customizable and runs in the developer's own AWS account. AWS GameKit also provides Unreal Engine Blueprints, C++ code, libraries, documentation, and sample UIs for each of the four game features. The provided AWS CloudFormation templates automatically configure cloud resources that allows game developers to programmatically apply AWS best practices with common abstractions. This leads to the rapid creation of cloud-connected game features without being an AWS expert. AWS GameKit can be used to deploy cloud-connected game backend features in 17 AWS Regions where applicable, dependent on feature requirement of available AWS primitives: US East (Ohio, N. Virginia), US West (Oregon, N. California), Canada (Central), South America (Sao Paulo), EU (Ireland, London, Paris, Frankfurt), Europe (Stockholm), Asia Pacific (Tokyo, Seoul, Mumbai, Singapore, Sydney), Middle East (Bahrain). Learn more and download AWS GameKit from the [AWS GameKit website](https://aws.amazon.com/gamekit/) or our [GitHub Repository](https://github.com/aws/aws-gamekit-unreal/releases).
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39
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asked 6 months ago
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