Gaming
Recent questions
see all- Hi, We have a check that prevents user to not allow matchmaking if their status is shown "Active" in Gamelift sessions. We noticed that if the session crashes for some reason, Gamelift takes 4 minut...
- Hi team, how should I start learning AWS to deploy, manage, and scale servers and services? I’m currently using Hostinger, but I want to move to AWS. Could you help me with a clear roadmap for someone...
- The game is hosted using Gamelift. In eu-central-1 location, the players playing from Russian Federation have sent many complaints that they always get disconected from the games after about 1 minute ...
- I'm developing multiplayer game in Unity with authoritative server. I'm using GameLift's [sample](https://github.com/amazon-gamelift/amazon-gamelift-plugin-unity) project for testing scenario and proc...
- I'd like to have gamelift fleet location inside mainland China. How to do that? I read this part a bit: https://www.amazonaws.cn/en/about-aws/china/ But I wonder if this process is done with the part...
- Since today, when attempting to deploy a CloudFormation template defining a Gamelift Contianer fleet, the deployment fails at the final stage of fleet creation. The full error I am seeing is as follo...
- I am currently testing a static distribution for a gaming asset hosted in the South America (São Paulo) region, but I am experiencing significant latency during retrieval. Here is the specific object...
- Hi everyone, I’ve been conducting some performance profiling on mobile game clients (specifically targeting open-world sandbox environments like Roblox) running on various Android emulators. I'm noti...
- Hey team, I'm doing some research on publicly accessible S3 buckets and came across this. It seems to be configured for static website hosting and I have a few questions for the community regarding b...
- Hey everyone, Hoping to get some insights from the community on a persistent issue I'm facing with a personal gaming project. To replicate the problem, I've isolated the build here: https://super-be...
- Hey everyone, I'm working on a proof-of-concept for a personal cloud gaming project and could use some advice from the community. My goal is to stream PC games from an AWS instance to a custom Androi...
- Can the ticket be terminated by Request Timeout in Matchmaking Configuration in FlexMatch if the ticket status is any of the following? * PLACING * QUEUED * REQUIRES_ACCEPTANCE * COMPLETED Thanks!
- I'm trying to read the matchmaking ticket status by game client. There's an SNS topic that receives events from Flexmatch. These events are ultimately read by the game client, which checks the status...
- Hi I'm following this roadmap: https://docs.aws.amazon.com/gameliftservers/latest/flexmatchguide/match-tasks.html I've reached point: "Set up notifications (optional). Since matchmaking requests ar...
- Hi! I read the article and examples here: https://aws.amazon.com/gamelift/servers/pricing/flexmatch-pricing/ The pricing is understandable if there are a lot of players who can be matched. However, ...
- Greetings! I am currently working on matchmaking using the FlexMatch service and GameLift Anywhere. I have a third-party server hosting solution that is connected to the GameLift Anywhere Fleet. Ther...
- When creating a Gamelift Fleet using `aws gamelift create-fleet`, we have the option of specifying server processes and their launch parameters. We want to try out the Container Fleets, and we don't ...
- Hello AWS Support, I am currently using GameLift Managed EC2 with Server SDK 5.2.0 to host a multiplayer Unreal Engine 5.4 (Lyra-based) dedicated server. The fleet was successfully created, and insta...
Recent articles
see allTony BEXPERT
published 6 days ago0 votes36 views
Amazon GameLift Streams now supports Stream Session Admin Shell, a secure terminal connection to the live runtime environment of a stream session for real-time troubleshooting.Liam_MSUPPORT ENGINEER
published 13 days ago0 votes40 views
Amazon GameLift Servers now offers DDoS Protection client SDKs for C# and Unity, expanding support beyond C++ and Unreal Engine to help more game developers protect multiplayer games against denial-of...Tony BEXPERT
published a month ago0 votes78 views
Starting today, Amazon GameLift Servers includes network bandwidth in and out of AWS at no additional charge for all instance types from generation 6 and later, you now pay only for instance hours.PipEXPERT
published 2 months ago0 votes92 views
This article announces the availability of new Gen6e stream classes on Amazon GameLift Streams, providing greater flexibility for high-fidelity game streaming and GPU-intensive applications.Tony BEXPERT
published 2 months ago0 votes93 views
We are excited to announce that Amazon GameLift Streams now offers Proton 10 as a managed runtime environment for improved compatibility with newer, Windows-based games.markchoiEXPERT
published 2 months ago0 votes91 views
Amazon GameLift Servers adds a new DescribeContainerGroupPortMappings API for container fleets, making it easy to discover which connection ports map to your container ports without needing to remotel...markchoiEXPERT
published 3 months ago0 votes81 views
A new solution for the Amazon GameLift Servers toolkit enables running multiple game server build versions on a single container fleet, with builds stored in S3 and synced automatically, eliminating t...markchoiEXPERT
published 3 months ago0 votes55 views
Amazon GameLift Servers now returns ComputeName in game session APIs and events, plus adds direct build uploads, fleet cloning, SSM connectivity, and enhanced console views to simplify game server man...markchoiEXPERT
published 4 months ago0 votes69 views
Amazon GameLift Servers now supports additional Amazon EC2 5th through 8th generation instances, offering enhanced price-performance, efficiency, and flexibility for game server hosting across General...Tony BEXPERT
published 4 months ago0 votes85 views
This article announces the availability of two new Microsoft Windows based stream classes that provide cost-efficient options for streaming casual games on Windows environments.markchoiEXPERT
published 4 months ago0 votes87 views
Amazon GameLift Servers DDoS Protection helps game developers protect session-based multiplayer games to improve overall game session resiliency against denial-of-service and distributed denial-of-ser...markchoiEXPERT
published 5 months ago0 votes94 views
Amazon GameLift Servers has updated its Unity and Unreal Engine plugins to support Unity 6.3 LTS and Unreal Engine 5.7, maintaining compatibility with the latest Amazon GameLift Servers SDKs.PipEXPERT
published 5 months ago0 votes106 views
Amazon GameLift Streams now supports six more streaming locations: London, Stockholm, São Paulo, Mumbai, Seoul, and SydneymarkchoiEXPERT
published 5 months ago0 votes130 views
Amazon GameLift Servers now enables automatic scaling to and from zero instances, addressing a critical cost optimization challenge for game developers.markchoiEXPERT
published 6 months ago0 votes63 views
Amazon GameLift Servers Realtime adds support for Node.js 24.x runtime on Amazon Linux 2023, bringing the latest features, security improvements, and optional install script capability.Phanindra VEXPERT
published 6 months ago0 votes492 views
This guide walks you through enabling camera and microphone functionality on EC2 Windows Server instances.Tony BEXPERT
published 7 months ago0 votes108 views
This article outlines 2 new capabilities released by Amazon GameLift Streams: session performance statistics and improved session status reasons and error messaging.Tony BEXPERT
published 7 months ago0 votes94 views
This article highlights two new capabilities to help developers optimize performance and lower their costs on Amazon GameLift Streams.
Giovanni Lauria
EXPERTOsvaldo Marte
EXPERTAdeleke Adebowale .J.
EXPERTGunasekaran, Makendran
EXPERTMina Gobrial
EXPERTToni_S
EXPERTSrikanth_N
SUPPORT ENGINEERTony B
EXPERTBenL
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