AWS announces AWS Interconnect – multicloud (preview), providing simple, resilient, high-speed private connections to other cloud service providers. AWS Interconnect - multicloud is easy to configure and provides high-speed, resilient connectivity with dedicated bandwidth, enabling customers to interconnect AWS networking services such as AWS Transit Gateway, AWS Cloud WAN, and Amazon VPC to other cloud service providers with ease.
Game Tech
Recent questions
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- Test Endpoint / Object URL: https://cau-ca-van-can-apk.s3.ap-southeast-1.amazonaws.com/index.html Hello AWS Game Tech community, I am currently deploying a mobile game deployment package on Amazon S...
- Hi team, I'm running into a strange issue with a specific object I'm hosting on S3 for a game launcher I'm testing. This is the object I'm having trouble with: https://s3.ap-southeast-1.amazonaws.co...
- Can the ticket be terminated by Request Timeout in Matchmaking Configuration in FlexMatch if the ticket status is any of the following? * PLACING * QUEUED * REQUIRES_ACCEPTANCE * COMPLETED Thanks!
- I'm trying to read the matchmaking ticket status by game client. There's an SNS topic that receives events from Flexmatch. These events are ultimately read by the game client, which checks the status...
- Hi I'm following this roadmap: https://docs.aws.amazon.com/gameliftservers/latest/flexmatchguide/match-tasks.html I've reached point: "Set up notifications (optional). Since matchmaking requests ar...
- Hi! I read the article and examples here: https://aws.amazon.com/gamelift/servers/pricing/flexmatch-pricing/ The pricing is understandable if there are a lot of players who can be matched. However, ...
- Greetings! I am currently working on matchmaking using the FlexMatch service and GameLift Anywhere. I have a third-party server hosting solution that is connected to the GameLift Anywhere Fleet. Ther...
- When creating a Gamelift Fleet using `aws gamelift create-fleet`, we have the option of specifying server processes and their launch parameters. We want to try out the Container Fleets, and we don't ...
- Hi AWS Community, My team is struggling to implement a data processing pipeline using what we call the **"Merge Fellas Unlimited Shake"** pattern. The core of the problem is a specific Lambda functi...
- Hi AWS community, I'm working on a personal machine learning project focused on object and environmental analysis within the game world of Grand Theft Auto: San Andreas. The goal is to build a model ...
- Hi there, as stated in title, I'm trying to connect through RDP on the windows app on my phone, I had one working the other day, but then it gave me a capacity error and wouldnt run, after I had alrea...
- Hello AWS Support, I am currently using GameLift Managed EC2 with Server SDK 5.2.0 to host a multiplayer Unreal Engine 5.4 (Lyra-based) dedicated server. The fleet was successfully created, and insta...
- Hello, I have a huge issue with setting up my build in a gamelift fleet because I cannot see what is going wrong and do not know how to improve it. My problems can be broken down as followed: 1. No...
- Dear AWS Support Team, I am reaching out regarding an issue I’m encountering with the GameLift plugin in Unreal Engine 5.4. I have downloaded the correct version of the plugin from GitHub and follow...
- I think i got the same issue that was reported 9month ago, at https://repost.aws/questions/QUtLhlal5wRI2VHu2czOG3Cw/issue-compiling-gamelift-plugin-on-ue5-4 but is the problem solved at 5.5? The c...
- I've created a container fleet in GameLift servers, and set the log configuration to either S3 or CloudWatch. In either configuration, I can see the logs end up in the configured location (CloudWatch ...
- I have a current game I am working on, but I also have several older games I developed in the past and I am trying to figure out the best way to make those games available for others to play. Is there...
- I remember Gamelift used to support deploying servers in Home region as well as multiple other locations. Now when I tried to deploy server from ap-south-1, I am not able to deploy them to multiple lo...
Recent articles
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- markchoiEXPERTpublished 2 days ago0 votes7 viewsDeploy a complete, production ready solution for event driven game session placement using Amazon GameLift Queues, featuring automated deployment with AWS CDK.
- Tony BEXPERTpublished 4 days ago0 votes25 viewsAnnouncing a new blog post that demonstrates how AWS customers can run Unreal Engine 5.6 games with Proton on Amazon GameLift Streams Linux Runtime.
- markchoiEXPERTpublished 5 days ago0 votes14 viewsGet personalized guidance for game server deployments with Amazon Q Developer integration.
- Tony BEXPERTpublished a month ago0 votes62 viewsWe are excited to announce that Amazon GameLift Streams now provides utilization metrics for service quota usage, giving customers enhanced visibility into their resource utilization.
- Tony BEXPERTpublished a month ago0 votes79 viewsWe are excited to announce that Amazon GameLift Streams now helps customers proactively manage their streaming infrastructure through AWS Health notifications.
- Brianna RosentraterEXPERTpublished 2 months ago1 votes154 viewsMigration guidance to customers impacted by the deprecation of legacy Local Zones and Wavelength Zones
- markchoiEXPERTpublished 2 months ago0 votes104 viewsView and connect to your GameLift fleet instances right from the console
- markchoiEXPERTpublished 3 months ago0 votes139 viewsAmazon GameLift Servers now supports Dallas Local Zone for ultra-low latency
- Tony BEXPERTpublished 4 months ago0 votes190 viewsWe are excited to announce that Amazon GameLift Streams now offers enhanced flexibility for managing default applications in stream groups.
- SachinEXPERTpublished 4 months ago0 votes146 viewsAmazon GameLift Servers has updated its Unreal Engine plugin, now supporting Unreal Engine 5.6. This release, resolves Android client export issues and maintains compatibility with the latest Amazon G...
- Tony BEXPERTpublished 4 months ago0 votes174 viewsWe are excited to announce that Amazon GameLift Streams now offers Proton 9 as a managed runtime environment for improved compatibility with newer, Windows-based applications.
- SachinEXPERTpublished 6 months ago0 votes166 viewsUDP Ping beacons for Amazon GameLift Servers helps game developers to measure real-time network latency between game clients and game servers hosted on Amazon GameLift Servers.
- markchoiEXPERTpublished 6 months ago0 votes117 viewsAmazon GameLift Servers now available in Bangkok and Kuala Lumpur
- SachinEXPERTpublished 6 months ago0 votes187 viewsAmazon GameLift Servers SDKs for C++, C#, and Go are now truly open source with improved onboarding and faster integration for game developers worldwide.
- SachinEXPERTpublished 8 months ago0 votes182 viewsAmazon GameLift Servers announces .NET 8 support for the C# Server SDK 5. This update ensures continued security patches and technical support, offering developers a seamless path to maintain secure a...
- markchoiEXPERTpublished 9 months ago0 votes156 viewsGameLift expands support with additional EC2 instance families
- SachinEXPERTpublished 9 months ago0 votes173 viewsOnboarding to Amazon GameLift Servers just got faster! The Amazon GameLift Servers Game Server Wrapper is an open-source tool that eliminates the need for server SDK integration, significantly reducin...
- markchoiEXPERTpublished 9 months ago0 votes172 viewsFaster multiplayer hosting with containers on Amazon GameLift Servers
Recent selections
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- AWS OFFICIALUpdated 2 years ago0 votes29 viewsGame developers are embracing industry-wide transformation, with studios pushing the latest technology boundaries and delivering continuously updated gaming experiences that scale to tens of millions ...
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