Game Tech
Recent questions
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- Have any aws vets run into this issue: "Unable to find customer security group for fleet" I also have this one: "Resource fleet is not in a taggable state" Thanks!
- Hey all, we are running into an issue when upgrading our engine from Unreal 5.2-5.3 where it is not compiling seemingly because of the way C++20 handles header includes and possibly other features. Is...
- Hi! I have the Game Lift setup how explained in the best practice. I am doing a startGameSessionPlacement() call which sends with SNS Notifications to my Lambda function that returns the GameSession...
- Let's say a new player is joining via backfill. I want to update him to the matchbackfill data with StartMatchBackFill method. How can I get his matchmaking attributes such as team, skill attributes...
- I am using Gamelift with Unreal Engine and the c++ server sdk documentation for 3.x is very ambiguous. I am trying to call the startMatchBackFill() method from the server SDK and not able to find a...
- Hello, I just packaged game project with GameLiftServerSDK for server target and got this error. UATHelper: Packaging (Windows): ------ Building 4 action(s) started ------ UATHelper: Packaging...
- Good day, I would like to ask how do I make gamesessions to run forever? Because when I deploy product to production and activate game sessions from ec2 servers using GameLift Anywhere service, it...
- One of the API call from my gamelift server is failing due to certificate issue. I tried installing certificate using: certutil -addstore CA C:\game\PATH\Certificates\###.####.crt. However, the...
- I am working on a project which is Pixel Streamed to the user and I am using GameLift for Multiplayer. Initially, when I uploaded the build I got the error "**SERVER_PROCESS_CRASHED**" but I didn't...
- I am getting an invalid attempt to read memory error when starting my unreal engine server on amazon linux 2023. I am using the 5.1 sdk which i have compiled using an amazonlinux 2023 container and...
- Hi everyone, I'm trying to create a single match with up to 50 players that I want to play together. StartMatchmakingRequest only allows for 10 players at a time. Is there any workaround for large...
- So I have a queue based matchmaking system where I am lowering the minimum players needed every couple of seconds. What I am noticing is, sometimes matchmaking takes too much time and then I might...
- I have noticed a few tickets are failing with status 'GameSessionError, server not in a state to accept player' once I stop backfill for the session. How can this issue be addresed? How can I ensure...
- Looking for any new or old Lua code samples that still work in O3DE. I have been struggling to find the correct syntax when writing scripts. Even the old lumberyard samples are missing. For example, I...
- I think I was able to solve the problem.
- I have a matchmaking rule set for 100 players. i want backfill to have high priority over creating a new session. But I'm seeing that backfill priority is for only algorithm "extensivesearch"....
- Hi, I know AWS used to have GameSparks. What can I use now when migrating from Azure PlayFab? Thanks!
- Hi, i've been following the whole guide of Gamelift setup with FlextMatch, i already setup all the lambda functions and everything to receive the events of FlexMatch and save them on a DynamoDB Table,...
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