Game Tech
Recent questions
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- im using unity multiplay service previously, but due to some limitation we decide to change to aws gamelift. i have read some examples from github to integrate...
- Hello, I'm using Unreal, and trying to deploy an EC2 fleet from the plugin. I've filled out the profile, selected deployment scenario (FlexMatch fleet), and set the game parameters (double checked...
- Hello, I'm trying to figure out how to RDP to an EC2 instance of a GameLift fleet server (using SDK 5). I'm following this guide: > https://awscloudsecvirtualevent.com/workshops/module1/rdp/ But i...
- Hello, I am using unreal engine, i've setup everything to support GameLift and tested on managed EC2 instances and everything is working fine. Also I've setup Anywhere, followed all the steps from...
- I am having a problem making a call to Aws.GameLift.Realtime.Client.Connect where it immediately returns a DISCONNECTED status and the Client.OnCloseEvent is called. * I was expecting to receive a...
- Hello, Our fleet is configured to run a single instance with 4 `Concurrent processes`. However, the metrics for `Active server processes`, `Healthy server processes`, `Available game sessions`, and...
- I've got several products running on GameLift using the 3.0.4 SDK, without any problems. We've now decided we want to utilize GameLift AnyWhere for quicker turnaround when testing and we have thus...
- Hello, I'm working on getting GameLift set up using the Server SDK 5.1.1, and I'm stuck on this error: ``` The server process did not call InitSDK() within the time expected. Check your game session...
- Why are there no "Savings Plans" for the use of Gamelift instance types, only the possibility of "on-demand" use? Spot is not an option for me, as my game servers have to be online 24/7 (~for several...
- The maximum number of players per game session is 200. My question on this is. Why? Technical limit? But I find the number 200 too smooth. I know the limit of 256 simultaneous players for technical...
- When using `CreateVcpPeeringAuthorization()` to grant GameLift servers access to resources in my GameLift management account, I give the account and the VPC ID. As the fleet is created it's currently...
- When trying to start Unreal Engine Linux server, the server crash with `libcrypto.so.3!UnknownFunction` This happens on local and remote fleets. Unreal Engine version 5.2.1 (source) AWS SDK version...
-  Hello, We experienced repetitive issues on our production real time matches: every week or so, players were not...
- I just finished upgrading gamelift Linux dedicated server from unreal 4.6 to unreal 5.3, and got severe network lag. Before upgrade, my server had around 50-100 Ms lag, but now it's gone up to...
- Aws::GameLift::Server::Model::DescribePlayerSessionsRequest...
- Hello, I am trying to run my gamelift fleet on Arm64 devices.But when i compile the c++ sdk i am getting .so file which i am putting in x86 folder(only this folder exist in unreal plugin in...
- My fleet was running on Amazon AL1 and I want to upgrade it to AMAZON_LINUX_2023. I tried to change building fleet with "--operating-system AMAZON_LINUX_2023" but I got: "An error occurred...
- Well long story short, I got SERVER_PROCESS_CRASHED after I updated to Unreal5.3. However, I don't see any option to download any log file when this happen. (Usually I there's an option to download...
Recent community articles
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- EXPERTpublished 11 days ago1 votes502 views
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- EXPERTpublished 2 months ago0 votes425 views
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rePost Polyglot
EXPERTRiku_Kobayashi
EXPERTBrettski-AWS
EXPERTDidier_Durand
EXPERTGary Mclean
EXPERTskinsman
EXPERTSedat Salman
EXPERTIndranil Banerjee AWS
EXPERTAWS-User-Nitin
EXPERTAndrii S
EXPERT