Game Tech
Recent questions
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- Hi, I am experiencing an issue with my GameLift fleet, and I would like to understand the cause of it. Here are the details: * GameLift Version: com.amazonaws.gameliftserver.sdk-5.1.2 on Unity *...
- Hi, I use gamelift with my logic for creating game session. In my logic, send game session command first and get ip, port pair. And second, find previous fleet instance by ip-port pair in my DB. If...
- Hi folks, As the title says, whenever I try to get a new build/fleet working on gamelift I get that error ".x86_64 is not executable" and I can make it working in a normal EC2 instance. I don't know...
- Most GameLift resources I create in cloudformation allow me to specify tags (MatchmakingRuleSet, MatchmakingConfiguration, GameSessionQueue, Roles, Location, etc), but Fleets seem to be an exception...
- I have been using Gamelift with a Unity build for my game logic for a while. I have also been using Lambda and DynamoDB together successfully for a while as well. I am now trying to save match...
- Hi, we are testing Gamelift ANywhere with our Gamelift Unreal Engine plugin game. The game is working fine in managed Gamelift. Inorder for it to work with Gamelift anywhere, we have started passing...
- Apparently, Google up their requirement to android 34 and you need to use unreal 5.44 for that. ![Enter image description here](/media/postImages/original/IMAp4xGxnbSoqH0gqn7yZfjQ) After upgrading...
- I am developing an FPS game using an Unreal dedicated server, and each game session needs to have a guaranteed runtime of about 20 minutes. Can this runtime be guaranteed when using GameLift spot...
- Our project is currently using Unreal Engine 5.3. Our fleets fail to activate, with: **SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT** **The server process did not call InitSDK() within the time...
- We've gone through the process of testing our builds using AWS GameLift Anywhere, and wanted to test uploading our builds. We're able to successfully upload builds and create fleets. However, I...
- Hello, our team using gamelift with unity engine(use gamelift sdk 5.1.2). I was always using GameLift well, but one day I sent a session creation request, and the session was created, but it ended...
- Hi, our team implemented session based game with unity and use gamelift as well. But when we scale up the fleet manually(not waiting for target based auto scale up), some activated session suddenly...
- My Flexmatch "GameLift Matchmaking Event" is giving an error that says "MatchmakingFailed" and reason is "PLACING_FAILED" with the following message that says "Game session reservation has failed...
- So my question is as stated, it seem to be two reference sdk and it is different syntax. Which one Should i use when programming server code on UE5. // Server SDK...
- So i keep getting this annoying error saying "SERVER_PROCESS_CRASHED -- The server process exited without calling ProcessEnding(). Check your game session log to see why ProcessEnding() was not...
- I was trying to setup GameLift for my Unreal Engine 5.3 game project. I started from here: [https://aws.amazon.com/gamelift/getting-started/]() and when I navigate to Unreal Engine link there...
- Hi, After upgrading to SDK version 5+, my server logs have stopped working. I used to dump a file using a launch parameter in the Runtime Configuration (-logFile "serverOut.txt") and that worked...
- The code seems to be without any errors within the plugin but still compiling seems to keep failing. There are no changes made to the original UE5 GameLift plugin ``` 0>[1/5] Compile [x64]...
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