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Game Tech
Recent questions
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- I placed the OpenSSL used for Server SDK Build in the following path: I put "libcrypto-3-x64.dll" and "libssl-3-x64.dll" in the <UnrealProject>\Binaries\Win64 path. However, I am experiencing the SERV...
- A zip file from S3 bucket contains the game server files. A build was created with that zip file. A fleet was created from that build. The fleet's Events tab has following events: **Extracting build:...
- I'm trying to connect to my instance on Gamelift Fleet using aws ssm start-session --target i-instanceidhere --region eu-central-1 AWS CLI gives error: "Target not Connected". The documentation for...
- https://eu-central-1.console.aws.amazon.com/gamelift/builds/create ![Enter image description here](/media/postImages/original/IMB7ZbqBLuRnCmJQbQjnPN2Q) In the view: Gamelift>Create Build In the requi...
- I'm creating a gamelift fleet. The fleet starts creating and reaches "FLEET_STATE_ACTIVATING" event. It stays like that for a very long time, approximately an hour or more. Eventually the fleet is del...
- Hello, How do I make multiple users that made simultaneous create game session requests to join into one game session? I am using lambda to handle requests.
- Hello, I am using Unreal Engine. I need to create game sessions automatically after game server process is ready. The reason is that when multiple players send join request at the same time, there is ...
- Hi there, i was wondering when the official GameLift plugin for Unreal Engine will be updated to support Unreal Engine 5.4. Its been some time that 5.4 is out, they just released 5.5, and still the pl...
- I am a Computer Science student. I am really excited about "Win Probability" and "Gold Difference" powered by AWS being used in LOL I have a presentation in school next month to introduce AWS, and I ...
- Hello. Almost 3 weeks ago, I was still able to view the current hardware metrics of a fleet via the display. Now it is no longer displayed, no matter how long the fleet has been running. Activity metr...
- Hey there, I am looking to find all game sessions on a fleet/server using C++ with Unreal Engine and would like some direction on where to begin code-wise. Checking the GameLiftSDK module from the ...
- Hi, we don't have matchmaking based on latency yet. While matchmaking, we would like to give the maximum priority to a specific instance fleets. How to achieve this? Will ordering those instances firs...
- Hi, I’m getting this error when I try to create an alias for my fleet: *1 validation error detected: Value 'arn:aws:gamelift:us-east-1:....... /fleet-...........' at 'routingStrategy.fleetId' failed t...
- Hello, I am trying to search for GameLift game sessions using the SearchGameSessionsCommand. I want to filter the results using the "FilterExpression" field, and filter the results by the properties ...
- Hi, Is it possible to set up the GameLift FlexMatch ruleset to match players based on a game session's properties? For example, if I create a game session as follows: ``` create_response = gamelift....
- Hello, So I have a matchmaking ruleset that sets the minplayers to 1. When I do this, I noticed that if 2 players try to join a match with no active game sessions in a relatively short amount of time...
- Hi, I am experiencing an issue when trying to deploy on a managed EC2 fleet. Everything works fine on the Anywhere fleet, but for the managed EC2 fleet, I am encountering the following error: ``` SE...
- Hello, In the FlexMatch matchmaking configuration, I know that you can set the minPlayers value with the expansions, as follows: ``` "expansions": [{ "target": "teams[players].minPlayers...
Recent articles
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- EXPERTpublished 24 days ago0 votes120 viewsContainer support on Amazon GameLift, purpose-built for seamless global game server hosting.
- EXPERTpublished a month ago0 votes28 viewsThe intention of this documentation is to provide the building blocks to create critical CloudWatch alarms which are fit for onboarding to Incident Detection and Response. It contains specific alarm b...
- EXPERTpublished 2 months ago0 votes132 viewsAmazon GameLift publishes a sample script to help with updating game server builds that are deployed on Amazon GameLift managed EC2 fleets in production.
- EXPERTpublished 3 months ago0 votes103 viewsAmazon GameLift launches improvements to the C++ Server SDK websocket connection stability and adds logging capabilities for game servers developed on Unreal Engine.
- EXPERTpublished 3 months ago0 votes119 viewsAmazon GameLift launches revamped fleet creation to improve transparency and accuracy during fleet creation.
- EXPERTpublished 3 months ago0 votes133 viewsAmazon GameLift launches a docker based solution to generate C++ Server SDK binary and SSL libraries for the Amazon GameLift Unreal plugin for game servers using Unreal Engine 5.1, 5.2, and 5.3 that r...
- EXPERTpublished 4 months ago0 votes544 viewsAmazon GameLift launches a fast game server update tool for development fleets
- EXPERTpublished 4 months ago0 votes804 viewsAmazon GameLift launches updates to the console experience to now automatically apply your display preferences for tables, saved to your AWS user account, as well as fleet creation workflow to make it...
- EXPERTpublished 4 months ago0 votes1.4K viewsLaunch of Nigeria Local Zone for Amazon GameLift
- EXPERTpublished 4 months ago1 votes1.1K viewsIntroducing the settings for making a private connection from a GameLift fleet to a user-managed VPC.
- EXPERTpublished 5 months ago0 votes2.2K viewsAmazon GameLift launches a new Player Session Lookup dashboard to easily search for player sessions using either a Player ID or Player Session ID or the Game Session ID across all fleets in a region.
- EXPERTpublished 10 months ago0 votes1.4K viewsAmazon GameLift releases new versions of the C++, C# and Go server SDKs and game engine plugins, that improves handling of network connectivity issues and simplifies installation of the Amazon GameLif...
- EXPERTpublished a year ago0 votes1.6K viewsAmazon GameLift releases an update to the public API to now allow adding game properties to an existing game session. Customers can now add and update game session properties such as a map or difficul...
- EXPERTpublished a year ago1 votes1.2K viewsAmazon GameLift announces support for the Infrastructure as Code (IaC) platform, which includes Terraform and Pulumi, powered by AWS Cloud Control API. This update makes it easy for developers to mana...
- EXPERTpublished a year ago0 votes1.3K viewsAmazon GameLift releases a major update to the standalone plugin for Unity game engine on GitHub that now supports the latest versions of Unity Long Term Support (LTS) and Amazon GameLift Server SDK
- EXPERTpublished a year ago0 votes1.1K viewsThe new Amazon GameLift shared credentials feature allows applications that are deployed on GameLift managed EC2 fleets to interact with other AWS resources.
- EXPERTpublished a year ago0 votes1.2K viewsAmazon GameLift releases a standalone plugin for Unreal Engine (UE) on GitHub that allows UE game developers to quickly access and integrate with Amazon GameLift. The plugin is compatible with UE5.0, ...
- EXPERTpublished a year ago0 votes1.8K viewsAmazon GameLift now supports the latest generation of compute-optimized AWS Graviton instances. Graviton-based instances are powered by the latest AWS Graviton3 processors and deliver up to 25% higher...
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