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Game Tech
Recent questions
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- I want to use Managed Containers with GameLift, but I have a requirement to to apply TLS to the endpoints. I'm struggling to find documentation about whether Managed Container fleets support TLS certi...
- Hi everyone, We are currently creating multiple game sessions on GameLift Managed EC2 fleets. For instance, in only one fleet, we are running 20 game sesssions concurrently and with scale policy, Gam...
- ![traceroute for BAH](/media/postImages/original/IMTqRQFk1eTmqOJZzpzMq9Zw) ![here is cloudfront trace](/media/postImages/original/IMHE1G38PbR6Gdn1iUYm9oqg) AWS global accelerator Suddenly got high pin...
- When multiple people join at the same time, server app is not able to create player sessions for each user, sometimes it even crashes. What's causing this error? I am using lambda to create game sessi...
- I placed the OpenSSL used for Server SDK Build in the following path: I put "libcrypto-3-x64.dll" and "libssl-3-x64.dll" in the <UnrealProject>\Binaries\Win64 path. However, I am experiencing the SERV...
- A zip file from S3 bucket contains the game server files. A build was created with that zip file. A fleet was created from that build. The fleet's Events tab has following events: **Extracting build:...
- I'm trying to connect to my instance on Gamelift Fleet using aws ssm start-session --target i-instanceidhere --region eu-central-1 AWS CLI gives error: "Target not Connected". The documentation for...
- https://eu-central-1.console.aws.amazon.com/gamelift/builds/create ![Enter image description here](/media/postImages/original/IMB7ZbqBLuRnCmJQbQjnPN2Q) In the view: Gamelift>Create Build In the requi...
- I'm creating a gamelift fleet. The fleet starts creating and reaches "FLEET_STATE_ACTIVATING" event. It stays like that for a very long time, approximately an hour or more. Eventually the fleet is del...
- Hello, How do I make multiple users that made simultaneous create game session requests to join into one game session? I am using lambda to handle requests.
- Hello, I am using Unreal Engine. I need to create game sessions automatically after game server process is ready. The reason is that when multiple players send join request at the same time, there is ...
- Hi there, i was wondering when the official GameLift plugin for Unreal Engine will be updated to support Unreal Engine 5.4. Its been some time that 5.4 is out, they just released 5.5, and still the pl...
- I am a Computer Science student. I am really excited about "Win Probability" and "Gold Difference" powered by AWS being used in LOL I have a presentation in school next month to introduce AWS, and I ...
- Hello. Almost 3 weeks ago, I was still able to view the current hardware metrics of a fleet via the display. Now it is no longer displayed, no matter how long the fleet has been running. Activity metr...
- Hey there, I am looking to find all game sessions on a fleet/server using C++ with Unreal Engine and would like some direction on where to begin code-wise. Checking the GameLiftSDK module from the ...
- Hi, we don't have matchmaking based on latency yet. While matchmaking, we would like to give the maximum priority to a specific instance fleets. How to achieve this? Will ordering those instances firs...
- Hi, I’m getting this error when I try to create an alias for my fleet: *1 validation error detected: Value 'arn:aws:gamelift:us-east-1:....... /fleet-...........' at 'routingStrategy.fleetId' failed t...
- Hello, I am trying to search for GameLift game sessions using the SearchGameSessionsCommand. I want to filter the results using the "FilterExpression" field, and filter the results by the properties ...
Recent articles
see all1 / 18
- EXPERTpublished 6 days ago0 votes51 viewsAmazon GameLift launches Queue Location Override, a new feature to allow dynamically updating game session placement location for every game session placement request, overriding the static location o...
- EXPERTpublished 18 days ago0 votes176 viewsAmazon GameLift introduces the TerminateGameSession API to effortlessly resolve stuck game sessions, in order to boost game development efficiency and optimize resource utilization.
- EXPERTpublished a month ago0 votes75 viewsAmazon GameLift adds support to deploy and host game servers running on managed container fleets from the Unity and Unreal Engine plugins, and adds support for Unreal Engine V5.4 and V5.5 to the Unrea...
- EXPERTpublished 2 months ago0 votes206 viewsContainer support on Amazon GameLift, purpose-built for seamless global game server hosting.
- EXPERTpublished 2 months ago0 votes61 viewsThe intention of this documentation is to provide the building blocks to create critical CloudWatch alarms which are fit for onboarding to Incident Detection and Response. It contains specific alarm b...
- EXPERTpublished 3 months ago0 votes174 viewsAmazon GameLift publishes a sample script to help with updating game server builds that are deployed on Amazon GameLift managed EC2 fleets in production.
- EXPERTpublished 4 months ago0 votes135 viewsAmazon GameLift launches improvements to the C++ Server SDK websocket connection stability and adds logging capabilities for game servers developed on Unreal Engine.
- EXPERTpublished 4 months ago0 votes156 viewsAmazon GameLift launches revamped fleet creation to improve transparency and accuracy during fleet creation.
- EXPERTpublished 5 months ago0 votes174 viewsAmazon GameLift launches a docker based solution to generate C++ Server SDK binary and SSL libraries for the Amazon GameLift Unreal plugin for game servers using Unreal Engine 5.1, 5.2, and 5.3 that r...
- EXPERTpublished 5 months ago0 votes575 viewsAmazon GameLift launches a fast game server update tool for development fleets
- EXPERTpublished 5 months ago0 votes835 viewsAmazon GameLift launches updates to the console experience to now automatically apply your display preferences for tables, saved to your AWS user account, as well as fleet creation workflow to make it...
- EXPERTpublished 6 months ago0 votes1.4K viewsLaunch of Nigeria Local Zone for Amazon GameLift
- EXPERTpublished 6 months ago1 votes1.2K viewsIntroducing the settings for making a private connection from a GameLift fleet to a user-managed VPC.
- EXPERTpublished 7 months ago0 votes2.2K viewsAmazon GameLift launches a new Player Session Lookup dashboard to easily search for player sessions using either a Player ID or Player Session ID or the Game Session ID across all fleets in a region.
- EXPERTpublished a year ago0 votes1.4K viewsAmazon GameLift releases new versions of the C++, C# and Go server SDKs and game engine plugins, that improves handling of network connectivity issues and simplifies installation of the Amazon GameLif...
- EXPERTpublished a year ago0 votes1.6K viewsAmazon GameLift releases an update to the public API to now allow adding game properties to an existing game session. Customers can now add and update game session properties such as a map or difficul...
- EXPERTpublished a year ago1 votes1.2K viewsAmazon GameLift announces support for the Infrastructure as Code (IaC) platform, which includes Terraform and Pulumi, powered by AWS Cloud Control API. This update makes it easy for developers to mana...
- EXPERTpublished a year ago0 votes1.4K viewsAmazon GameLift releases a major update to the standalone plugin for Unity game engine on GitHub that now supports the latest versions of Unity Long Term Support (LTS) and Amazon GameLift Server SDK
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