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Game Tech
Recent questions
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- Since today, when attempting to deploy a CloudFormation template defining a Gamelift Contianer fleet, the deployment fails at the final stage of fleet creation. The full error I am seeing is as follo...
- Test Endpoint / Object URL: https://cau-ca-van-can-apk.s3.ap-southeast-1.amazonaws.com/index.html Hello AWS Game Tech community, I am currently deploying a mobile game deployment package on Amazon S...
- Hi team, I'm running into a strange issue with a specific object I'm hosting on S3 for a game launcher I'm testing. This is the object I'm having trouble with: https://s3.ap-southeast-1.amazonaws.co...
- Can the ticket be terminated by Request Timeout in Matchmaking Configuration in FlexMatch if the ticket status is any of the following? * PLACING * QUEUED * REQUIRES_ACCEPTANCE * COMPLETED Thanks!
- I'm trying to read the matchmaking ticket status by game client. There's an SNS topic that receives events from Flexmatch. These events are ultimately read by the game client, which checks the status...
- Hi I'm following this roadmap: https://docs.aws.amazon.com/gameliftservers/latest/flexmatchguide/match-tasks.html I've reached point: "Set up notifications (optional). Since matchmaking requests ar...
- Hi! I read the article and examples here: https://aws.amazon.com/gamelift/servers/pricing/flexmatch-pricing/ The pricing is understandable if there are a lot of players who can be matched. However, ...
- Greetings! I am currently working on matchmaking using the FlexMatch service and GameLift Anywhere. I have a third-party server hosting solution that is connected to the GameLift Anywhere Fleet. Ther...
- When creating a Gamelift Fleet using `aws gamelift create-fleet`, we have the option of specifying server processes and their launch parameters. We want to try out the Container Fleets, and we don't ...
- Hi AWS Community, My team is struggling to implement a data processing pipeline using what we call the **"Merge Fellas Unlimited Shake"** pattern. The core of the problem is a specific Lambda functi...
- Hi AWS community, I'm working on a personal machine learning project focused on object and environmental analysis within the game world of Grand Theft Auto: San Andreas. The goal is to build a model ...
- Hi there, as stated in title, I'm trying to connect through RDP on the windows app on my phone, I had one working the other day, but then it gave me a capacity error and wouldnt run, after I had alrea...
- Hello AWS Support, I am currently using GameLift Managed EC2 with Server SDK 5.2.0 to host a multiplayer Unreal Engine 5.4 (Lyra-based) dedicated server. The fleet was successfully created, and insta...
- Hello, I have a huge issue with setting up my build in a gamelift fleet because I cannot see what is going wrong and do not know how to improve it. My problems can be broken down as followed: 1. No...
- Dear AWS Support Team, I am reaching out regarding an issue I’m encountering with the GameLift plugin in Unreal Engine 5.4. I have downloaded the correct version of the plugin from GitHub and follow...
- I think i got the same issue that was reported 9month ago, at https://repost.aws/questions/QUtLhlal5wRI2VHu2czOG3Cw/issue-compiling-gamelift-plugin-on-ue5-4 but is the problem solved at 5.5? The c...
- I've created a container fleet in GameLift servers, and set the log configuration to either S3 or CloudWatch. In either configuration, I can see the logs end up in the configured location (CloudWatch ...
- I have a current game I am working on, but I also have several older games I developed in the past and I am trying to figure out the best way to make those games available for others to play. Is there...
Recent articles
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- PipEXPERTpublished 10 days ago0 votes44 viewsAmazon GameLift Streams now supports six more streaming locations: London, Stockholm, São Paulo, Mumbai, Seoul, and Sydney
- markchoiEXPERTpublished 11 days ago0 votes41 viewsAmazon GameLift Servers now enables automatic scaling to and from zero instances, addressing a critical cost optimization challenge for game developers.
- markchoiEXPERTpublished 18 days ago0 votes36 viewsAmazon GameLift Servers Realtime adds support for Node.js 24.x runtime on Amazon Linux 2023, bringing the latest features, security improvements, and optional install script capability.
- Phanindra VEXPERTpublished a month ago0 votes108 viewsThis guide walks you through enabling camera and microphone functionality on EC2 Windows Server instances.
- Tony BEXPERTpublished 2 months ago0 votes50 viewsThis article outlines 2 new capabilities released by Amazon GameLift Streams: session performance statistics and improved session status reasons and error messaging.
- Tony BEXPERTpublished 2 months ago0 votes42 viewsThis article highlights two new capabilities to help developers optimize performance and lower their costs on Amazon GameLift Streams.
- Tony BEXPERTpublished 2 months ago0 votes41 viewsAnnouncing a new blog post that demonstrates how AWS customers can build rich interactivity using data channels, for Unreal Engine.
- markchoiEXPERTpublished 2 months ago0 votes57 viewsDeploy a complete, production ready solution for event driven game session placement using Amazon GameLift Queues, featuring automated deployment with AWS CDK.
- Tony BEXPERTpublished 2 months ago0 votes55 viewsAnnouncing a new blog post that demonstrates how AWS customers can run Unreal Engine 5.6 games with Proton on Amazon GameLift Streams Linux Runtime.
- markchoiEXPERTpublished 2 months ago0 votes38 viewsGet personalized guidance for game server deployments with Amazon Q Developer integration.
- Tony BEXPERTpublished 3 months ago0 votes117 viewsWe are excited to announce that Amazon GameLift Streams now provides utilization metrics for service quota usage, giving customers enhanced visibility into their resource utilization.
- Tony BEXPERTpublished 3 months ago0 votes108 viewsWe are excited to announce that Amazon GameLift Streams now helps customers proactively manage their streaming infrastructure through AWS Health notifications.
- Brianna RosentraterEXPERTpublished 3 months ago1 votes261 viewsMigration guidance to customers impacted by the deprecation of legacy Local Zones and Wavelength Zones
- markchoiEXPERTpublished 4 months ago0 votes155 viewsView and connect to your GameLift fleet instances right from the console
- markchoiEXPERTpublished 5 months ago0 votes190 viewsAmazon GameLift Servers now supports Dallas Local Zone for ultra-low latency
- Tony BEXPERTpublished 6 months ago0 votes275 viewsWe are excited to announce that Amazon GameLift Streams now offers enhanced flexibility for managing default applications in stream groups.
- SachinEXPERTpublished 6 months ago0 votes180 viewsAmazon GameLift Servers has updated its Unreal Engine plugin, now supporting Unreal Engine 5.6. This release, resolves Android client export issues and maintains compatibility with the latest Amazon G...
- Tony BEXPERTpublished 6 months ago0 votes253 viewsWe are excited to announce that Amazon GameLift Streams now offers Proton 9 as a managed runtime environment for improved compatibility with newer, Windows-based applications.
Recent selections
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- AWS OFFICIALUpdated 2 years ago0 votes32 viewsGame developers are embracing industry-wide transformation, with studios pushing the latest technology boundaries and delivering continuously updated gaming experiences that scale to tens of millions ...
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Giovanni Lauria
EXPERTOsvaldo Marte
EXPERTAdeleke Adebowale .J.
EXPERTGunasekaran, Makendran
EXPERTMina Gobrial
EXPERTToni_S
EXPERTJerry_K
EXPERTSrikanth_N
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