Game Tech
Recent questions
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- Hello, So I have a matchmaking ruleset that sets the minplayers to 1. When I do this, I noticed that if 2 players try to join a match with no active game sessions in a relatively short amount of time...
- Hi, I am experiencing an issue when trying to deploy on a managed EC2 fleet. Everything works fine on the Anywhere fleet, but for the managed EC2 fleet, I am encountering the following error: ``` SE...
- Hello, In the FlexMatch matchmaking configuration, I know that you can set the minPlayers value with the expansions, as follows: ``` "expansions": [{ "target": "teams[players].minPlayers...
- Hi, I am experiencing an issue with my GameLift fleet, and I would like to understand the cause of it. Here are the details: * GameLift Version: com.amazonaws.gameliftserver.sdk-5.1.2 on Unity * Fle...
- Hi, I use gamelift with my logic for creating game session. In my logic, send game session command first and get ip, port pair. And second, find previous fleet instance by ip-port pair in my DB. If th...
- Hi folks, As the title says, whenever I try to get a new build/fleet working on gamelift I get that error ".x86_64 is not executable" and I can make it working in a normal EC2 instance. I don't know ...
- Most GameLift resources I create in cloudformation allow me to specify tags (MatchmakingRuleSet, MatchmakingConfiguration, GameSessionQueue, Roles, Location, etc), but Fleets seem to be an exception t...
- I have been using Gamelift with a Unity build for my game logic for a while. I have also been using Lambda and DynamoDB together successfully for a while as well. I am now trying to save match result...
- Hi, we are testing Gamelift ANywhere with our Gamelift Unreal Engine plugin game. The game is working fine in managed Gamelift. Inorder for it to work with Gamelift anywhere, we have started passing S...
- Apparently, Google up their requirement to android 34 and you need to use unreal 5.44 for that. ![Enter image description here](/media/postImages/original/IMAp4xGxnbSoqH0gqn7yZfjQ) After upgrading t...
- I am developing an FPS game using an Unreal dedicated server, and each game session needs to have a guaranteed runtime of about 20 minutes. Can this runtime be guaranteed when using GameLift spot inst...
- Our project is currently using Unreal Engine 5.3. Our fleets fail to activate, with: **SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT** **The server process did not call InitSDK() within the time expecte...
- We've gone through the process of testing our builds using AWS GameLift Anywhere, and wanted to test uploading our builds. We're able to successfully upload builds and create fleets. However, I modif...
- Hello, our team using gamelift with unity engine(use gamelift sdk 5.1.2). I was always using GameLift well, but one day I sent a session creation request, and the session was created, but it ended rig...
- Hi, our team implemented session based game with unity and use gamelift as well. But when we scale up the fleet manually(not waiting for target based auto scale up), some activated session suddenly sh...
- My Flexmatch "GameLift Matchmaking Event" is giving an error that says "MatchmakingFailed" and reason is "PLACING_FAILED" with the following message that says "Game session reservation has failed post...
- So my question is as stated, it seem to be two reference sdk and it is different syntax. Which one Should i use when programming server code on UE5. // Server SDK Reference https://docs.aws.amazon.co...
- So i keep getting this annoying error saying "SERVER_PROCESS_CRASHED -- The server process exited without calling ProcessEnding(). Check your game session log to see why ProcessEnding() was not calle...
Recent articles
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- EXPERTpublished 3 days ago0 votes12 viewsThe intention of this documentation is to provide the building blocks to create critical CloudWatch alarms which are fit for onboarding to Incident Detection and Response. It contains specific alarm b...
- EXPERTpublished a month ago0 votes105 viewsAmazon GameLift publishes a sample script to help with updating game server builds that are deployed on Amazon GameLift managed EC2 fleets in production.
- EXPERTpublished 2 months ago0 votes86 viewsAmazon GameLift launches improvements to the C++ Server SDK websocket connection stability and adds logging capabilities for game servers developed on Unreal Engine.
- EXPERTpublished 2 months ago0 votes107 viewsAmazon GameLift launches revamped fleet creation to improve transparency and accuracy during fleet creation.
- EXPERTpublished 2 months ago0 votes120 viewsAmazon GameLift launches a docker based solution to generate C++ Server SDK binary and SSL libraries for the Amazon GameLift Unreal plugin for game servers using Unreal Engine 5.1, 5.2, and 5.3 that r...
- EXPERTpublished 3 months ago0 votes529 viewsAmazon GameLift launches a fast game server update tool for development fleets
- EXPERTpublished 3 months ago0 votes793 viewsAmazon GameLift launches updates to the console experience to now automatically apply your display preferences for tables, saved to your AWS user account, as well as fleet creation workflow to make it...
- EXPERTpublished 3 months ago0 votes612 viewsUpdate on Containers support for Amazon GameLift
- EXPERTpublished 3 months ago0 votes1.4K viewsLaunch of Nigeria Local Zone for Amazon GameLift
- EXPERTpublished 4 months ago1 votes1.1K viewsIntroducing the settings for making a private connection from a GameLift fleet to a user-managed VPC.
- EXPERTpublished 4 months ago0 votes2.1K viewsAmazon GameLift launches a new Player Session Lookup dashboard to easily search for player sessions using either a Player ID or Player Session ID or the Game Session ID across all fleets in a region.
- EXPERTpublished 6 months ago0 votes2.6K viewsAmazon GameLift now supports containers for building, deploying and running on GameLift
- EXPERTpublished 9 months ago0 votes1.3K viewsAmazon GameLift releases new versions of the C++, C# and Go server SDKs and game engine plugins, that improves handling of network connectivity issues and simplifies installation of the Amazon GameLif...
- EXPERTpublished a year ago0 votes1.6K viewsAmazon GameLift releases an update to the public API to now allow adding game properties to an existing game session. Customers can now add and update game session properties such as a map or difficul...
- EXPERTpublished a year ago1 votes1.2K viewsAmazon GameLift announces support for the Infrastructure as Code (IaC) platform, which includes Terraform and Pulumi, powered by AWS Cloud Control API. This update makes it easy for developers to mana...
- EXPERTpublished a year ago0 votes1.3K viewsAmazon GameLift releases a major update to the standalone plugin for Unity game engine on GitHub that now supports the latest versions of Unity Long Term Support (LTS) and Amazon GameLift Server SDK
- EXPERTpublished a year ago0 votes1.1K viewsThe new Amazon GameLift shared credentials feature allows applications that are deployed on GameLift managed EC2 fleets to interact with other AWS resources.
- EXPERTpublished a year ago0 votes1.2K viewsAmazon GameLift releases a standalone plugin for Unreal Engine (UE) on GitHub that allows UE game developers to quickly access and integrate with Amazon GameLift. The plugin is compatible with UE5.0, ...
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