Game Tech
Recent questions
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- The game is hosted using Gamelift. In eu-central-1 location, the players playing from Russian Federation have sent many complaints that they always get disconected from the games after about 1 minute ...
- I'm developing multiplayer game in Unity with authoritative server. I'm using GameLift's [sample](https://github.com/amazon-gamelift/amazon-gamelift-plugin-unity) project for testing scenario and proc...
- I'd like to have gamelift fleet location inside mainland China. How to do that? I read this part a bit: https://www.amazonaws.cn/en/about-aws/china/ But I wonder if this process is done with the part...
- Since today, when attempting to deploy a CloudFormation template defining a Gamelift Contianer fleet, the deployment fails at the final stage of fleet creation. The full error I am seeing is as follo...
- Test Endpoint / Object URL: https://cau-ca-van-can-apk.s3.ap-southeast-1.amazonaws.com/index.html Hello AWS Game Tech community, I am currently deploying a mobile game deployment package on Amazon S...
- Hi team, I'm running into a strange issue with a specific object I'm hosting on S3 for a game launcher I'm testing. This is the object I'm having trouble with: https://s3.ap-southeast-1.amazonaws.co...
- Can the ticket be terminated by Request Timeout in Matchmaking Configuration in FlexMatch if the ticket status is any of the following? * PLACING * QUEUED * REQUIRES_ACCEPTANCE * COMPLETED Thanks!
- I'm trying to read the matchmaking ticket status by game client. There's an SNS topic that receives events from Flexmatch. These events are ultimately read by the game client, which checks the status...
- Hi I'm following this roadmap: https://docs.aws.amazon.com/gameliftservers/latest/flexmatchguide/match-tasks.html I've reached point: "Set up notifications (optional). Since matchmaking requests ar...
- Hi! I read the article and examples here: https://aws.amazon.com/gamelift/servers/pricing/flexmatch-pricing/ The pricing is understandable if there are a lot of players who can be matched. However, ...
- Greetings! I am currently working on matchmaking using the FlexMatch service and GameLift Anywhere. I have a third-party server hosting solution that is connected to the GameLift Anywhere Fleet. Ther...
- When creating a Gamelift Fleet using `aws gamelift create-fleet`, we have the option of specifying server processes and their launch parameters. We want to try out the Container Fleets, and we don't ...
- Hi AWS Community, My team is struggling to implement a data processing pipeline using what we call the **"Merge Fellas Unlimited Shake"** pattern. The core of the problem is a specific Lambda functi...
- Hi AWS community, I'm working on a personal machine learning project focused on object and environmental analysis within the game world of Grand Theft Auto: San Andreas. The goal is to build a model ...
- Hi there, as stated in title, I'm trying to connect through RDP on the windows app on my phone, I had one working the other day, but then it gave me a capacity error and wouldnt run, after I had alrea...
- Hello AWS Support, I am currently using GameLift Managed EC2 with Server SDK 5.2.0 to host a multiplayer Unreal Engine 5.4 (Lyra-based) dedicated server. The fleet was successfully created, and insta...
- Hello, I have a huge issue with setting up my build in a gamelift fleet because I cannot see what is going wrong and do not know how to improve it. My problems can be broken down as followed: 1. No...
- Dear AWS Support Team, I am reaching out regarding an issue I’m encountering with the GameLift plugin in Unreal Engine 5.4. I have downloaded the correct version of the plugin from GitHub and follow...
Recent articles
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- Tony BEXPERTpublished 19 days ago0 votes51 viewsWe are excited to announce that Amazon GameLift Streams now offers Proton 10 as a managed runtime environment for improved compatibility with newer, Windows-based games.
- markchoiEXPERTpublished 20 days ago0 votes61 viewsAmazon GameLift Servers adds a new DescribeContainerGroupPortMappings API for container fleets, making it easy to discover which connection ports map to your container ports without needing to remotel...
- markchoiEXPERTpublished a month ago0 votes61 viewsA new solution for the Amazon GameLift Servers toolkit enables running multiple game server build versions on a single container fleet, with builds stored in S3 and synced automatically, eliminating t...
- markchoiEXPERTpublished 2 months ago0 votes49 viewsAmazon GameLift Servers now returns ComputeName in game session APIs and events, plus adds direct build uploads, fleet cloning, SSM connectivity, and enhanced console views to simplify game server man...
- markchoiEXPERTpublished 2 months ago0 votes48 viewsAmazon GameLift Servers now supports additional Amazon EC2 5th through 8th generation instances, offering enhanced price-performance, efficiency, and flexibility for game server hosting across General...
- Tony BEXPERTpublished 2 months ago0 votes65 viewsThis article announces the availability of two new Microsoft Windows based stream classes that provide cost-efficient options for streaming casual games on Windows environments.
- markchoiEXPERTpublished 3 months ago0 votes61 viewsAmazon GameLift Servers DDoS Protection helps game developers protect session-based multiplayer games to improve overall game session resiliency against denial-of-service and distributed denial-of-ser...
- markchoiEXPERTpublished 3 months ago0 votes82 viewsAmazon GameLift Servers has updated its Unity and Unreal Engine plugins to support Unity 6.3 LTS and Unreal Engine 5.7, maintaining compatibility with the latest Amazon GameLift Servers SDKs.
- PipEXPERTpublished 4 months ago0 votes90 viewsAmazon GameLift Streams now supports six more streaming locations: London, Stockholm, São Paulo, Mumbai, Seoul, and Sydney
- markchoiEXPERTpublished 4 months ago0 votes114 viewsAmazon GameLift Servers now enables automatic scaling to and from zero instances, addressing a critical cost optimization challenge for game developers.
- markchoiEXPERTpublished 4 months ago0 votes57 viewsAmazon GameLift Servers Realtime adds support for Node.js 24.x runtime on Amazon Linux 2023, bringing the latest features, security improvements, and optional install script capability.
- Phanindra VEXPERTpublished 4 months ago0 votes334 viewsThis guide walks you through enabling camera and microphone functionality on EC2 Windows Server instances.
- Tony BEXPERTpublished 5 months ago0 votes76 viewsThis article outlines 2 new capabilities released by Amazon GameLift Streams: session performance statistics and improved session status reasons and error messaging.
- Tony BEXPERTpublished 5 months ago0 votes72 viewsThis article highlights two new capabilities to help developers optimize performance and lower their costs on Amazon GameLift Streams.
- Tony BEXPERTpublished 5 months ago0 votes69 viewsAnnouncing a new blog post that demonstrates how AWS customers can build rich interactivity using data channels, for Unreal Engine.
- markchoiEXPERTpublished 5 months ago0 votes85 viewsDeploy a complete, production ready solution for event driven game session placement using Amazon GameLift Queues, featuring automated deployment with AWS CDK.
- Tony BEXPERTpublished 5 months ago0 votes105 viewsAnnouncing a new blog post that demonstrates how AWS customers can run Unreal Engine 5.6 games with Proton on Amazon GameLift Streams Linux Runtime.
- markchoiEXPERTpublished 5 months ago0 votes76 viewsGet personalized guidance for game server deployments with Amazon Q Developer integration.
Recent selections
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- AWS OFFICIALUpdated 2 years ago0 votes48 viewsGame developers are embracing industry-wide transformation, with studios pushing the latest technology boundaries and delivering continuously updated gaming experiences that scale to tens of millions ...
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