Game Tech
Recent questions
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- I've tested and tried everything I could imagine: * I've tested my GameLift server SDK integration with GameLift Anywhere; * I've tested my build running in 'amazonlinux' container; * I've tried to...
- If we look at the documentation here: https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-server-sdk5-unreal-actions.html#integration-server-sdk5-unreal-initsdk 1. The variable is...
- Hi, I am curious to know how to make sure a new server spins up when the current servers are in full throttle and a new player wants to join a game. Ideally a new server should spin up, create a game...
- I want to view the logs for my GameLift fleet in the CloudWatch LogGroup. But the GameLift Instance does not have permissions to upload logs on CloudWatch LogGroup. I set the Instance role of...
- Hey, I have run into an issue that isn't allowing any players to create a game session on a fleet running API 5.02 WINDOWS_2016. On the Gamelift fleet side of things, everything seems to be working as...
- Hi, I am testing autoscaling for my gamelift game and I have set the min instances available to 1 and max to 9 in scaling section. I have set the buffer as 10%. But when I try to connect to game when...
- Hi there, when the same user sends two matchmaking requests, one will be automatically canceled but the MatchmakingCancelled event is not sent to SNS. It seems the MatchmakingCancelled event can only...
- I am running into an issue when I call InitSDK while using the GameliftServerSDK in Unreal Engine 5. I believe that I am passing the wrong thing into the ServerParameters but documentation is scarce...
- Hello. I'm using Unreal Engine 5.1 with Gamelift sdk version 5.0.2 and uploaded the build to EC2 Managed, but the fleet is not starting with the error "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT". I...
- Hello all, We have configured 80 percent buffer of available game session in Fleet Target based auto scaling. But somehow new instance are created when available game session on one instance still not...
- Hey! Simple question: is Gamelift local compatible with the SDK version 5.0.0? Because I can't find in the new package and thus I can't test my server locally, wich is kind of a pain waiting at least...
- ##### Hello. I have a project made in Unreal Engine 5.1.1 using the GameLiftSDK 5.0.0 and I'm facing a timeout problem during the call of InitSDK(serverParameters) function. According to the...
- My game is designed for community servers. Can GameLift FlexMatch manage the active servers. That is, can anyone that spins up an in-game or dedicated server, register the game server as active in...
- I would like to stop players from entering a game session once a minimum number of players have joined. Here's an example: - The maximum number of players that could be in a given game session is...
- I am currently trying to get AWS Gamelift up an running on my windows 11 PC with visual Studio 22 as per this...
- There appears to be a bug in GameLift Managed Linux hosting where standard output is redirected by the process that starts the server executable and is not being read from which causes the server to...
- Im using Gamelift for my UE5 game and have some gamelift server sdk code init. One among them is getting the session id using Aws::GameLift::AwsStringOutcome sessionIdAWS =...
- I am using GameLift through the Go version of Server SDK5. When I instantiante the fleet with 50 game server processes on an instance (there is only one instance), I get this error in game server...
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