Game Tech
Recent questions
see all- Hi, We have a check that prevents user to not allow matchmaking if their status is shown "Active" in Gamelift sessions. We noticed that if the session crashes for some reason, Gamelift takes 4 minut...
- The game is hosted using Gamelift. In eu-central-1 location, the players playing from Russian Federation have sent many complaints that they always get disconected from the games after about 1 minute ...
- I'm developing multiplayer game in Unity with authoritative server. I'm using GameLift's [sample](https://github.com/amazon-gamelift/amazon-gamelift-plugin-unity) project for testing scenario and proc...
- I'd like to have gamelift fleet location inside mainland China. How to do that? I read this part a bit: https://www.amazonaws.cn/en/about-aws/china/ But I wonder if this process is done with the part...
- Since today, when attempting to deploy a CloudFormation template defining a Gamelift Contianer fleet, the deployment fails at the final stage of fleet creation. The full error I am seeing is as follo...
- Test Endpoint / Object URL: https://cau-ca-van-can-apk.s3.ap-southeast-1.amazonaws.com/index.html Hello AWS Game Tech community, I am currently deploying a mobile game deployment package on Amazon S...
- Hi team, I'm running into a strange issue with a specific object I'm hosting on S3 for a game launcher I'm testing. This is the object I'm having trouble with: https://s3.ap-southeast-1.amazonaws.co...
- Can the ticket be terminated by Request Timeout in Matchmaking Configuration in FlexMatch if the ticket status is any of the following? * PLACING * QUEUED * REQUIRES_ACCEPTANCE * COMPLETED Thanks!
- I'm trying to read the matchmaking ticket status by game client. There's an SNS topic that receives events from Flexmatch. These events are ultimately read by the game client, which checks the status...
- Hi I'm following this roadmap: https://docs.aws.amazon.com/gameliftservers/latest/flexmatchguide/match-tasks.html I've reached point: "Set up notifications (optional). Since matchmaking requests ar...
- Hi! I read the article and examples here: https://aws.amazon.com/gamelift/servers/pricing/flexmatch-pricing/ The pricing is understandable if there are a lot of players who can be matched. However, ...
- Greetings! I am currently working on matchmaking using the FlexMatch service and GameLift Anywhere. I have a third-party server hosting solution that is connected to the GameLift Anywhere Fleet. Ther...
- When creating a Gamelift Fleet using `aws gamelift create-fleet`, we have the option of specifying server processes and their launch parameters. We want to try out the Container Fleets, and we don't ...
- Hi AWS Community, My team is struggling to implement a data processing pipeline using what we call the **"Merge Fellas Unlimited Shake"** pattern. The core of the problem is a specific Lambda functi...
- Hi AWS community, I'm working on a personal machine learning project focused on object and environmental analysis within the game world of Grand Theft Auto: San Andreas. The goal is to build a model ...
- Hi there, as stated in title, I'm trying to connect through RDP on the windows app on my phone, I had one working the other day, but then it gave me a capacity error and wouldnt run, after I had alrea...
- Hello AWS Support, I am currently using GameLift Managed EC2 with Server SDK 5.2.0 to host a multiplayer Unreal Engine 5.4 (Lyra-based) dedicated server. The fleet was successfully created, and insta...
- Hello, I have a huge issue with setting up my build in a gamelift fleet because I cannot see what is going wrong and do not know how to improve it. My problems can be broken down as followed: 1. No...
Recent articles
see allLiam_MEXPERT
published 5 days ago0 votes26 views
Expand your game server infrastructure with the latest compute-optimized and general-purpose instance families, including support for x86 and Arm architectures.Tony BEXPERT
published 7 days ago0 votes29 views
Explains how to capture a shader cache, how the service manages replication and application of the shader cache to future sessions, and the benefits of using this feature.Tony BEXPERT
published 7 days ago1 votes29 views
GameLift Streams allows you to quickly and easily share a playable stream session via URL without the need for a client SDK integration or AWS credentials.Liam_MEXPERT
published 8 days ago0 votes54 views
Amazon GameLift Servers has updated its Unreal Engine plugin and server SDKs, now supporting Unreal Engine 5.8 with improved logging integration and a new custom logging capability for the C++ server ...Tony BEXPERT
published 16 days ago0 votes48 views
This article explains how to use Amazon GameLift Streams' new Custom Aspect Ratio and Dynamic Resolution features to deliver native full-screen streaming experiences across diverse player devices and ...Tony BEXPERT
published 25 days ago0 votes81 views
Amazon GameLift Streams now supports assigning an IAM role to a stream session, enabling your application to securely access resources in your AWS account, such as Amazon S3 buckets and DynamoDB table...Tony BEXPERT
published a month ago0 votes95 views
Amazon GameLift Streams now supports Stream Session Admin Shell, a secure terminal connection to the live runtime environment of a stream session for real-time troubleshooting.Liam_MEXPERT
published a month ago0 votes69 views
Amazon GameLift Servers now offers DDoS Protection client SDKs for C# and Unity, expanding support beyond C++ and Unreal Engine to help more game developers protect multiplayer games against denial-of...Tony BEXPERT
published 2 months ago0 votes106 views
Starting today, Amazon GameLift Servers includes network bandwidth in and out of AWS at no additional charge for all instance types from generation 6 and later, you now pay only for instance hours.PipEXPERT
published 3 months ago0 votes115 views
This article announces the availability of new Gen6e stream classes on Amazon GameLift Streams, providing greater flexibility for high-fidelity game streaming and GPU-intensive applications.Tony BEXPERT
published 3 months ago0 votes121 views
We are excited to announce that Amazon GameLift Streams now offers Proton 10 as a managed runtime environment for improved compatibility with newer, Windows-based games.markchoiEXPERT
published 3 months ago0 votes113 views
Amazon GameLift Servers adds a new DescribeContainerGroupPortMappings API for container fleets, making it easy to discover which connection ports map to your container ports without needing to remotel...markchoiEXPERT
published 4 months ago0 votes106 views
A new solution for the Amazon GameLift Servers toolkit enables running multiple game server build versions on a single container fleet, with builds stored in S3 and synced automatically, eliminating t...markchoiEXPERT
published 4 months ago0 votes75 views
Amazon GameLift Servers now returns ComputeName in game session APIs and events, plus adds direct build uploads, fleet cloning, SSM connectivity, and enhanced console views to simplify game server man...markchoiEXPERT
published 5 months ago0 votes87 views
Amazon GameLift Servers now supports additional Amazon EC2 5th through 8th generation instances, offering enhanced price-performance, efficiency, and flexibility for game server hosting across General...Tony BEXPERT
published 5 months ago0 votes109 views
This article announces the availability of two new Microsoft Windows based stream classes that provide cost-efficient options for streaming casual games on Windows environments.markchoiEXPERT
published 5 months ago0 votes143 views
Amazon GameLift Servers DDoS Protection helps game developers protect session-based multiplayer games to improve overall game session resiliency against denial-of-service and distributed denial-of-ser...markchoiEXPERT
published 6 months ago0 votes121 views
Amazon GameLift Servers has updated its Unity and Unreal Engine plugins to support Unity 6.3 LTS and Unreal Engine 5.7, maintaining compatibility with the latest Amazon GameLift Servers SDKs.
Recent selections
see all- AWS OFFICIALUpdated 3 years ago0 votes59 viewsGame developers are embracing industry-wide transformation, with studios pushing the latest technology boundaries and delivering continuously updated gaming experiences that scale to tens of millions ...
Giovanni Lauria
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