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524 results
Hi, We have a check that prevents user to not allow matchmaking if their status is shown "Active" in Gamelift sessions. We noticed that if the session crashes for some reason, Gamelift takes 4 minut...
3
answers
0
votes
70
views

asked a month ago

The game is hosted using Gamelift. In eu-central-1 location, the players playing from Russian Federation have sent many complaints that they always get disconected from the games after about 1 minute ...
2
answers
-1
votes
95
views

asked 4 months ago

I'm developing multiplayer game in Unity with authoritative server. I'm using GameLift's [sample](https://github.com/amazon-gamelift/amazon-gamelift-plugin-unity) project for testing scenario and proc...
4
answers
1
votes
146
views

asked 6 months ago

I'd like to have gamelift fleet location inside mainland China. How to do that? I read this part a bit: https://www.amazonaws.cn/en/about-aws/china/ But I wonder if this process is done with the part...
1
answers
0
votes
106
views

asked 6 months ago

Since today, when attempting to deploy a CloudFormation template defining a Gamelift Contianer fleet, the deployment fails at the final stage of fleet creation. The full error I am seeing is as follo...
2
answers
0
votes
100
views

asked 6 months ago

Test Endpoint / Object URL: https://cau-ca-van-can-apk.s3.ap-southeast-1.amazonaws.com/index.html Hello AWS Game Tech community, I am currently deploying a mobile game deployment package on Amazon S...
1
answers
0
votes
806
views

asked 9 months ago

Hi team, I'm running into a strange issue with a specific object I'm hosting on S3 for a game launcher I'm testing. This is the object I'm having trouble with: https://s3.ap-southeast-1.amazonaws.co...
2
answers
1
votes
8.4K
views

asked 9 months ago

Can the ticket be terminated by Request Timeout in Matchmaking Configuration in FlexMatch if the ticket status is any of the following? * PLACING * QUEUED * REQUIRES_ACCEPTANCE * COMPLETED Thanks!
2
answers
0
votes
104
views

asked 9 months ago

I'm trying to read the matchmaking ticket status by game client. There's an SNS topic that receives events from Flexmatch. These events are ultimately read by the game client, which checks the status...
1
answers
0
votes
105
views

asked 9 months ago

Hi I'm following this roadmap: https://docs.aws.amazon.com/gameliftservers/latest/flexmatchguide/match-tasks.html I've reached point: "Set up notifications (optional). Since matchmaking requests ar...
1
answers
0
votes
129
views

asked 9 months ago

Hi! I read the article and examples here: https://aws.amazon.com/gamelift/servers/pricing/flexmatch-pricing/ The pricing is understandable if there are a lot of players who can be matched. However, ...
3
answers
0
votes
218
views

asked 9 months ago

Greetings! I am currently working on matchmaking using the FlexMatch service and GameLift Anywhere. I have a third-party server hosting solution that is connected to the GameLift Anywhere Fleet. Ther...
1
answers
0
votes
160
views

asked 10 months ago

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