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Hi,
We have a check that prevents user to not allow matchmaking if their status is shown "Active" in Gamelift sessions. We noticed that if the session crashes for some reason, Gamelift takes 4 minut...
The game is hosted using Gamelift. In eu-central-1 location, the players playing from Russian Federation have sent many complaints that they always get disconected from the games after about 1 minute ...
I'm developing multiplayer game in Unity with authoritative server. I'm using GameLift's [sample](https://github.com/amazon-gamelift/amazon-gamelift-plugin-unity) project for testing scenario and proc...
I'd like to have gamelift fleet location inside mainland China. How to do that? I read this part a bit: https://www.amazonaws.cn/en/about-aws/china/
But I wonder if this process is done with the part...
Since today, when attempting to deploy a CloudFormation template defining a Gamelift Contianer fleet, the deployment fails at the final stage of fleet creation.
The full error I am seeing is as follo...
Test Endpoint / Object URL:
https://cau-ca-van-can-apk.s3.ap-southeast-1.amazonaws.com/index.html
Hello AWS Game Tech community,
I am currently deploying a mobile game deployment package on Amazon S...
Hi team,
I'm running into a strange issue with a specific object I'm hosting on S3 for a game launcher I'm testing. This is the object I'm having trouble with:
https://s3.ap-southeast-1.amazonaws.co...
Can the ticket be terminated by Request Timeout in Matchmaking Configuration in FlexMatch if the ticket status is any of the following?
* PLACING
* QUEUED
* REQUIRES_ACCEPTANCE
* COMPLETED
Thanks!
I'm trying to read the matchmaking ticket status by game client.
There's an SNS topic that receives events from Flexmatch. These events are ultimately read by the game client, which checks the status...
Hi
I'm following this roadmap: https://docs.aws.amazon.com/gameliftservers/latest/flexmatchguide/match-tasks.html
I've reached point:
"Set up notifications (optional). Since matchmaking requests ar...
Hi!
I read the article and examples here: https://aws.amazon.com/gamelift/servers/pricing/flexmatch-pricing/
The pricing is understandable if there are a lot of players who can be matched. However, ...
Greetings!
I am currently working on matchmaking using the FlexMatch service and GameLift Anywhere. I have a third-party server hosting solution that is connected to the GameLift Anywhere Fleet. Ther...