Questions in Game Tech

Content language: English

Select up to 5 tags to filter
Sort by most recent

Browse through the questions and answers listed below or filter and sort to narrow down your results.

Hello. I have this matchmaking configuration ``` { "name": "GOF-Matchmaking-6P", "ruleLanguageVersion": "1.0", "teams": [{ "name": "Dragons", "minPlayers": 6, ...
0
answers
0
votes
58
views
zerox
asked 2 days ago
I'm trying to create a fleet with a build I recently uploaded, but fleet setup always stuck at "Downloading" phase. Is this caused by the build I uploaded? I want to erase the fleet, but the download...
1
answers
0
votes
53
views
jyk95
asked 7 days ago
Hi, Because of Gamelift Gamelift Server SDK Plugin for UE not being compatible with UE 5.4 which got recently released, I am not able to update our project to the latest version of UE. Is there any...
1
answers
0
votes
99
views
asked a month ago
I am following along the developer documentation to integrate my Unity project with my gamelift services and can't seem to find the proper Realtime Client SDK download location. The instructions to...
1
answers
0
votes
141
views
michael
asked a month ago
Hello guys. I want to create a matchmaking rule for my game and to relax the player's rank after a certain time. The problem is that even if one player is level 0 and another one is level 100, a match...
2
answers
0
votes
99
views
zerox
asked a month ago
We're building a (web) game using [AWS GameLift with a "Realtime server"](https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html) for the multiplayer backend. We'd like to...
1
answers
0
votes
511
views
Bas
asked a month ago
My server processes can get into a bad state, and I'd like to be able to terminate the process via the gamelift cli. Is there a way to do that? I may be missing it, but I'm not seeing anything in...
Accepted AnswerAmazon GameLift
2
answers
0
votes
131
views
asked 2 months ago
Hey, I'm trying to implement the manual backfill into my server. I'm using Unreal Engine 5.3 and the GameLift plugin for Unreal. Unfortunately when I call StartMatchBackfill I get a...
Accepted AnswerAmazon GameLift
1
answers
0
votes
193
views
asked 2 months ago
I am operating an old game that has entered the "long tail" of its life cycle. At some point the GameLift EC2-managed server costs will cost more than the game makes in revenues, which means the game...
2
answers
0
votes
93
views
asked 3 months ago
My project is using AWS for backend and heavily depends on it. Unreal Engine updated to 5.4 a few weeks ago and I'd love to update my project too to make use of new features. However, AWS SDK plugin...
0
answers
0
votes
108
views
asked 3 months ago
Hi, We are using the gamelift sdk with unreal engine 5.3 and we have been trying for days now to deploy our dedicated server, each time we have the following error...
1
answers
0
votes
158
views
SF53
asked 3 months ago
HI, as per documentation of Gamelift, for VPC peering, you need both the fleet and VPC to be in the same region. However, In my case, I have a VPC A containing private API consumed by my private EC2s...
1
answers
0
votes
277
views
asked 3 months ago