Questions in Game Tech
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I had to update my CLI on a few devices, and I am now unable to access anything pertaining to gamelift's API via an explicit denial. I double checked the permission policy that I assigned to the IAM...
1
answers
0
votes
293
views
asked a year agolg...
Not sure if this question was answered.
But I just wanted to know if it's possible to specify the number of divisions for the matchmaking process.
For example, let **X** be a player's skill level. If...
1
answers
0
votes
207
views
asked a year agolg...
For Flexmatch rules, is it possible to use an explicit string array as a referenceValue, such as:
```
{
"name": "P1CanJungle",
"description": "Player 1 can play Jungle",
"type":...
1
answers
0
votes
204
views
asked a year agolg...
I've got most of the process working but at the Client.connect()
I come across this error in the webgl client:
```
SocketException: Success
System.Net.Sockets.Socket..ctor...
1
answers
0
votes
368
views
asked a year agolg...
I've looked through the docs pertaining to "GameSession" but there is no definitive answer on how long they can last for. Does anyone here know? Thanks.
1
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0
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194
views
asked a year agolg...
We are using Unreal Engine version 5.0 along with a plugin that is linked below that allows us to interface with AWS SDK in blueprints. This was working on a test project but when we went into a new...
3
answers
0
votes
703
views
asked a year agolg...
Currently, I have problems using the GameLiftSDK with Unity 2021.3.16f.
My colleague set everything properly up on his Macbook. To do so, he used the Plugin.
After pushing it to git and pulling it...
1
answers
0
votes
177
views
asked a year agolg...
Hello,
I have upgraded our game server to the latest sdk version (5.0.0). The new InitSDK takes a Aws::GameLift::Server::Model::ServerParameters parameter.
For our deployed build I provide the struct...
2
answers
0
votes
575
views
asked a year agolg...
Like the title, if a player as much as the maxplayer count specified in the matchmaking rule set tries startmatchmaking and all players' status becomes TIMEDOUT, or if one player calls...
1
answers
0
votes
268
views
asked a year agolg...
Hello,
2 month ago, we implemented GameLift to our Unity project.
Worked perfectly, we tested it for a couple of weeks with multiple devices.
We were able to create game and player sessions through...
3
answers
0
votes
344
views
asked a year agolg...
I have been integrating my backend game server with Gamelift Fleet IQ using the old console experience. I decided to give the new console a try and I am not seeing the option to view the...
2
answers
1
votes
257
views
asked a year agolg...
According to the documentation: https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-engines-setup-unreal.html The plugin is inside the Getting started managed servers SDK, download....
1
answers
5
votes
771
views
asked a year agolg...