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Hello,
I am using unreal engine, i've setup everything to support GameLift and tested on managed EC2 instances and everything is working fine.
Also I've setup Anywhere, followed all the steps from...
Accepted AnswerAmazon GameLift
3
answers
0
votes
235
views
asked 5 months agolg...
I am having a problem making a call to Aws.GameLift.Realtime.Client.Connect where it immediately returns a DISCONNECTED status and the Client.OnCloseEvent is called.
* I was expecting to receive a...
1
answers
0
votes
163
views
asked 6 months agolg...
Hello,
Our fleet is configured to run a single instance with 4 `Concurrent processes`. However, the metrics for `Active server processes`, `Healthy server processes`, `Available game sessions`, and...
1
answers
0
votes
193
views
asked 6 months agolg...
I've got several products running on GameLift using the 3.0.4 SDK, without any problems. We've now decided we want to utilize GameLift AnyWhere for quicker turnaround when testing and we have thus...
Accepted AnswerAmazon GameLift
1
answers
0
votes
226
views
asked 6 months agolg...
Hello,
I'm working on getting GameLift set up using the Server SDK 5.1.1, and I'm stuck on this error:
```
The server process did not call InitSDK() within the time expected. Check your game session...
Accepted AnswerAmazon GameLift
1
answers
0
votes
446
views
asked 6 months agolg...
Why are there no "Savings Plans" for the use of Gamelift instance types, only the possibility of "on-demand" use?
Spot is not an option for me, as my game servers have to be online 24/7 (~for several...
1
answers
0
votes
166
views
asked 6 months agolg...
The maximum number of players per game session is 200.
My question on this is. Why?
Technical limit?
But I find the number 200 too smooth. I know the limit of 256 simultaneous players for technical...
1
answers
0
votes
199
views
asked 6 months agolg...
When using `CreateVcpPeeringAuthorization()` to grant GameLift servers access to resources in my GameLift management account, I give the account and the VPC ID. As the fleet is created it's currently...
1
answers
0
votes
159
views
asked 6 months agolg...
When trying to start Unreal Engine Linux server, the server crash with `libcrypto.so.3!UnknownFunction`
This happens on local and remote fleets.
Unreal Engine version 5.2.1 (source)
AWS SDK version...
3
answers
1
votes
687
views
asked 7 months agolg...
![whitewater takes 47G disk space](/media/postImages/original/IMBm_q-dqhSf2eTCBucCm_XQ)
Hello,
We experienced repetitive issues on our production real time matches: every week or so, players were not...
1
answers
0
votes
235
views
asked 7 months agolg...
I just finished upgrading gamelift Linux dedicated server from unreal 4.6 to unreal 5.3, and got severe network lag.
Before upgrade, my server had around 50-100 Ms lag, but now it's gone up to...
1
answers
0
votes
232
views
asked 7 months agolg...
Aws::GameLift::Server::Model::DescribePlayerSessionsRequest...
5
answers
0
votes
493
views
asked 7 months agolg...