Questions in Game Tech
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Hi.
I'm trying to find a way that will result in deploying a new version of GameServer (C#) without downtime and less GameLift infra management (builds, fleets, queues etc) and also to be able to...
6
answers
0
votes
200
views
asked 3 years agolg...
Hi everyone!
Since GameLift has a limit of up to 50 game sessions per hardware node, I am trying to find anyway, how can I run more than 50 sessions per node (since the limit of 50 game sessions per...
Accepted AnswerAmazon GameLift
2
answers
0
votes
773
views
asked 3 years agolg...
Hi Game Devs,
Today, we are excited to announce an update to Amazon GameLift that increases coverage for developers and enhances seamless, low-latency gameplay experiences for players in Japan. This...
0
answers
0
votes
200
views
asked 3 years agolg...
Hi! I have problem in unity server build. Instance AmazonLinux.
I use unity 2021.2. Because it's have new feature "dedicated server" target build.
Settings: IL2CPP, .net framework.
How can I fix...
2
answers
0
votes
893
views
asked 3 years agolg...
So i created a fleet on console it shows its status as Active, Instances 1, Servers active 1
But on my Unity Client application when i call ListFleet it shows as if there's none, here's my...
3
answers
0
votes
200
views
asked 3 years agolg...
We have a number of different accounts, A1, A2, AN, ("tiers", dev, test, live, etc) and they all contain builds and fleets, which then get instantiated in AWS managed accounts B1, B2, BN. I've tried...
Accepted AnswerAmazon GameLift
4
answers
0
votes
212
views
asked 3 years agolg...
I am currently writing a server using the C# SDK. I would ideally like to retrieve the DNS Name and Port of the process before calling ProcessReady(), as there is some initialization I would to do...
Accepted AnswerAmazon GameLift
2
answers
0
votes
191
views
asked 3 years agolg...
We have a CloudFormation GameLift Fleet template with this multi-location setting:
```
....
"Locations": [
{
"Location": "us-east-1",
"LocationCapacity": {
...
Accepted AnswerAmazon GameLift
2
answers
0
votes
216
views
asked 3 years agolg...
Hello GameLift devs,
Today, the GameLift team is excited to announce the general availability of the GameLift Plug-in for Unity. With this update, you can use native Unity user interfaces and...
3
answers
0
votes
504
views
asked 3 years agolg...
I'm making multiplayer game using Unity Mirror and GameLift.
I have uploaded my build, create gamefleet, create queue and want to create game session using StartGameSessionPlacementAsync method.
In...
8
answers
0
votes
341
views
asked 3 years agolg...
Hello everyone,
I have a problem that the function 'AcceptPlayerSession()' throws an error.
I have checked this many times. The function is definitely passed the correct PlayplayerSessionId....
Accepted AnswerAmazon GameLift
5
answers
0
votes
293
views
asked 3 years agolg...
I am aware of the game build catalogue limits ("The build catalog can store the maximum of 1,000 builds or 100GB of storage.").
I am just wondering if someone can provide clarity on what happens...
2
answers
0
votes
191
views
asked 3 years agolg...