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Today, we updated GameLift’s Server SDK for Unreal Engine v4.26 and GameLift’s Realtime Servers Client SDK to support IL2CPP, a Unity technology for converting C# code to C++ code.
Developers...
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175
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asked 3 years agolg...
I am wondering how long I should expect to wait for a game session allocation to become available after I terminate another.
For testing purposes, I allowed my fleet 1 instance, once I terminate an...
2
answers
0
votes
176
views
asked 3 years agolg...
I started using gamelift matchmaking with gamelift fleets for custom server builds, And i have major issue which i can't wrap my head around.
Right now i have couple of setups which both have same...
4
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0
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418
views
asked 3 years agolg...
Good day! I’m studying some solutions for my casual multiplayer game for mobile with Unreal Engine and I’m quite interested in GameLift. I’m studying the ways to authenticate and generate tokens for...
Accepted AnswerAmazon GameLift
3
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352
views
asked 3 years agolg...
Hey,
How can I implement a friends list in GameLift? I am still a beginner in GameLift. Currently I have built my own server and client on which my game is already running, but the individual clients...
1
answers
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355
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asked 3 years agolg...
Hi!
I have a quick question: is it possible somehow to use anything except C++ and C# as a language for the AWS GameLift Custom Server? I see ready SDKs only for C++ and C#, so I don't know, how can...
10
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368
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asked 3 years agolg...
Hi there !
Gamelift instance spot pricing looks good .
But aws bandwidth pricing is way expensive compared with Lightsail instance free quotas (1-3 TB per month.)
So:
1. Can we combine Gamelift...
0
answers
0
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59
views
asked 3 years agolg...
In my quest to learn the realtime scripts i've discovered a possible serious security issue with aws realtime script source. if a client connects to the server but never sends a login packet, the...
2
answers
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237
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asked 3 years agolg...
Is it possible to schedule the number of instances in a fleet?
This is not for a live service. This is for development to save cost.
For example, I need 3 instances to run dedicated servers in work...
4
answers
0
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250
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asked 3 years agolg...
Hi GameLift devs!
The GameLift FleetIQ connector for running game servers on Agones and EKS was made available as an [open source project on...
1
answers
0
votes
250
views
asked 3 years agolg...
Hello,
I am trying to implement automatic backfill mechanism for my game and i have some issues with this. After i search on the forum, i get quite confused as well. So my setup is like that: i have...
1
answers
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313
views
asked 3 years agolg...
Is there an official repository for Realtime Servers, so we can easily track the code changes between each version and perhaps submit bugfixes and PR?
And in general, is other GameLift products'...
Accepted AnswerAmazon GameLift
1
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0
votes
250
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asked 3 years agolg...