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Is it possible to get a copy of the .proto files used by the Realtime client SDKs? I want to port the SDK to JVM, but I am having trouble decompiling the protobuf generated code from the C# SDK.
1
answers
0
votes
301
views
asked 3 years agolg...
Steps to reproduce:
1. Open gamelift dashboard in us-west-1
2. Click "create fleet"
3. Populate the fleet creation fields
4. Click initialize fleet
Expected:
The UI loads briefly then shows...
3
answers
0
votes
274
views
asked 3 years agolg...
Guys, good afternoon! I wanted to know a little more about all this architecture to close some ideas and I have some (a little silly) questions that I want to ask.
When you create a fleet of instances...
Accepted AnswerAmazon GameLift
1
answers
0
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293
views
asked 3 years agolg...
I have created a game fleet for my game. In Fleet Setting, i set concurrent process to 10.
REMOVEDUPLOAD
Here is my game fleet status. I see that there are 4 active instances. But when client send...
Accepted AnswerAmazon GameLift
6
answers
0
votes
1061
views
asked 3 years agolg...
Hello again guys! Good Morning.
I was thinking about a dedicated server manager and I want to share it.
What about a dedicated server administrator?
I was learning how to host a dedicated server using...
2
answers
0
votes
216
views
asked 3 years agolg...
Hi guys! I'm starting to use Amazon GameLift with Unreal Engine, learning about dedicated servers, so I was reading documentation but I don't understand when billing starts or if I can do this...
Accepted AnswerAmazon GameLift
1
answers
0
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428
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asked 3 years agolg...
Hi -
I understand there are specific events fired for certain FlexMatch matchmaking events (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html).
Is there anything fired...
1
answers
0
votes
268
views
asked 3 years agolg...
Hi.
According to documentation: https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-best-practices.html#queues-design-spot
>* When configuring priorities for a queue with Spot fleets,...
Accepted AnswerAmazon GameLift
1
answers
1
votes
316
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asked 3 years agolg...
Hi there,
https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-howitworks.html
The RealTime Servers documentation said
> Communication between a Realtime server and connected game...
8
answers
0
votes
923
views
asked 3 years agolg...
Hi folks,
Just want to share some knowledge on how to iterate game server development quickly with a single fleet.
The best practice is still to test out your server SDK integration with [GameLift...
2
answers
0
votes
465
views
asked 3 years agolg...
Hi.
I'm trying to find a way that will result in deploying a new version of GameServer (C#) without downtime and less GameLift infra management (builds, fleets, queues etc) and also to be able to...
6
answers
0
votes
207
views
asked 3 years agolg...
Hi everyone!
Since GameLift has a limit of up to 50 game sessions per hardware node, I am trying to find anyway, how can I run more than 50 sessions per node (since the limit of 50 game sessions per...
Accepted AnswerAmazon GameLift
2
answers
0
votes
788
views
asked 3 years agolg...