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I am having a problem making a call to Aws.GameLift.Realtime.Client.Connect where it immediately returns a DISCONNECTED status and the Client.OnCloseEvent is called.
* I was expecting to receive a...
1
answers
0
votes
193
views
asked 7 months agolg...
Hello,
Our fleet is configured to run a single instance with 4 `Concurrent processes`. However, the metrics for `Active server processes`, `Healthy server processes`, `Available game sessions`, and...
1
answers
0
votes
228
views
asked 7 months agolg...
I've got several products running on GameLift using the 3.0.4 SDK, without any problems. We've now decided we want to utilize GameLift AnyWhere for quicker turnaround when testing and we have thus...
Accepted AnswerAmazon GameLift
1
answers
0
votes
287
views
asked 8 months agolg...
Hello,
I'm working on getting GameLift set up using the Server SDK 5.1.1, and I'm stuck on this error:
```
The server process did not call InitSDK() within the time expected. Check your game session...
Accepted AnswerAmazon GameLift
1
answers
0
votes
530
views
asked 8 months agolg...
Why are there no "Savings Plans" for the use of Gamelift instance types, only the possibility of "on-demand" use?
Spot is not an option for me, as my game servers have to be online 24/7 (~for several...
1
answers
0
votes
201
views
asked 8 months agolg...
The maximum number of players per game session is 200.
My question on this is. Why?
Technical limit?
But I find the number 200 too smooth. I know the limit of 256 simultaneous players for technical...
1
answers
0
votes
235
views
asked 8 months agolg...
When using `CreateVcpPeeringAuthorization()` to grant GameLift servers access to resources in my GameLift management account, I give the account and the VPC ID. As the fleet is created it's currently...
1
answers
0
votes
202
views
asked 8 months agolg...
When trying to start Unreal Engine Linux server, the server crash with `libcrypto.so.3!UnknownFunction`
This happens on local and remote fleets.
Unreal Engine version 5.2.1 (source)
AWS SDK version...
3
answers
1
votes
757
views
asked 8 months agolg...
![whitewater takes 47G disk space](/media/postImages/original/IMBm_q-dqhSf2eTCBucCm_XQ)
Hello,
We experienced repetitive issues on our production real time matches: every week or so, players were not...
1
answers
0
votes
268
views
asked 8 months agolg...
I just finished upgrading gamelift Linux dedicated server from unreal 4.6 to unreal 5.3, and got severe network lag.
Before upgrade, my server had around 50-100 Ms lag, but now it's gone up to...
1
answers
0
votes
274
views
asked 9 months agolg...
Aws::GameLift::Server::Model::DescribePlayerSessionsRequest...
5
answers
0
votes
572
views
asked 9 months agolg...
Hello,
I am trying to run my gamelift fleet on Arm64 devices.But when i compile the c++ sdk i am getting .so file which i am putting in x86 folder(only this folder exist in unreal plugin in...
1
answers
0
votes
523
views
asked 9 months agolg...