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hi.
I tried to make freet,
“Current limit of fleets of 0 have been reached…”
I keep getting an error message.
Currently, the number of fleets generated is zero.
In the past, there was no problem...
2
answers
4
votes
396
views
asked 2 years agolg...
Can't create fleetlg...
REMOVEDUPLOAD
buildId : build-690c7458-1519-4698-8d07-db7d36b121ee
hello to all
I tried to make freet,
"Current limit of fleets of 0 have been reached.."
I keep getting an error message.
In the...
7
answers
0
votes
233
views
asked 2 years agolg...
I have checked with support and confirmed this is not a payment issue. Yesterday, I was able to create new fleets in AWS Gamelift without a problem. In the past, I have gotten a similar error once I...
2
answers
3
votes
566
views
asked 2 years agolg...
Hello!
I'm trying to migrate my current dedicated server from playfab to gamelift, and Playfab had an event for session closing, that I could catch in cloud code. I've used this to handle reconnecting...
Accepted AnswerAmazon GameLift
6
answers
0
votes
805
views
asked 2 years agolg...
We are listening to FlexMatch notifications using SNS to Lambda and writing session info to a DynamoDB table. Our game runs on iOS through Unity and our backend exposes a REST API. We currently have...
1
answers
0
votes
214
views
asked 2 years agolg...
Hello!
I've started getting this error when calling aws gamelift create-game-session for GameLiftLocal
`"ERROR || - [GameLiftHttpHandler] Thread-36 - No available process."`
This is the full...
Accepted AnswerAmazon GameLift
1
answers
0
votes
565
views
asked 2 years agolg...
based from here
https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html
GameLift sends an onStartGameSession() for new game session, in the matched game, is this automatically...
3
answers
0
votes
334
views
asked 2 years agolg...
I'm having trouble with one particular piece of code that is supposed to be sending a message to a client. Both pieces of code below are from my Realtime Server Script:
```
function...
9
answers
0
votes
267
views
asked 2 years agolg...
Arent all multiplayer game realtime? im going thru all the "getting started" documents and tutorials but I cant grasps the difference between the two
Custom game...
2
answers
0
votes
641
views
asked 2 years agolg...
Hello everyone,
I've been a software and game developer for well over a decade, and I feel very at home with C, C++ and C#/.NET. I've done a lot of programming with DirectX SDKs and Unity, as well as...
1
answers
0
votes
424
views
asked 2 years agolg...
Hi,
The documentation for backfill implies that it is useful for starting sessions with less than idea number of players and then ramping up to more players as the session goes on. It's unclear how...
Accepted AnswerAmazon GameLift
2
answers
0
votes
285
views
asked 2 years agolg...
I can remote into my server, see that the logs exist there, but when I try to use the CLI Console to download the logs at locations /local/game/GameName/Saved/Logs/GameName.log it tells me it cannot...
1
answers
0
votes
635
views
asked 2 years agolg...