Questions in Game Tech
Content language: English
Select up to 5 tags to filter
Sort by most recent
Browse through the questions and answers listed below or filter and sort to narrow down your results.
I am running into an issue when I call InitSDK while using the GameliftServerSDK in Unreal Engine 5. I believe that I am passing the wrong thing into the ServerParameters but documentation is scarce...
Accepted AnswerAmazon GameLift
1
answers
0
votes
619
views
asked a year agolg...
Hello.
I'm using Unreal Engine 5.1 with Gamelift sdk version 5.0.2 and uploaded the build to EC2 Managed, but the fleet is not starting with the error "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT".
I...
1
answers
0
votes
725
views
asked a year agolg...
Hello all,
We have configured 80 percent buffer of available game session in Fleet Target based auto scaling.
But somehow new instance are created when available game session on one instance still not...
1
answers
0
votes
352
views
asked a year agolg...
Hey! Simple question: is Gamelift local compatible with the SDK version 5.0.0? Because I can't find in the new package and thus I can't test my server locally, wich is kind of a pain waiting at least...
1
answers
0
votes
379
views
asked a year agolg...
##### Hello.
I have a project made in Unreal Engine 5.1.1 using the GameLiftSDK 5.0.0 and I'm facing a timeout problem during the call of InitSDK(serverParameters) function.
According to the...
2
answers
0
votes
1159
views
asked a year agolg...
My game is designed for community servers. Can GameLift FlexMatch manage the active servers.
That is, can anyone that spins up an in-game or dedicated server, register the game server as active in...
1
answers
0
votes
287
views
asked a year agolg...
I would like to stop players from entering a game session once a minimum number of players have joined. Here's an example:
- The maximum number of players that could be in a given game session is...
1
answers
0
votes
333
views
asked a year agolg...
I am currently trying to get AWS Gamelift up an running on my windows 11 PC with visual Studio 22 as per this...
2
answers
0
votes
587
views
asked a year agolg...
There appears to be a bug in GameLift Managed Linux hosting where standard output is redirected by the process that starts the server executable and is not being read from which causes the server to...
1
answers
0
votes
302
views
asked a year agolg...
Im using Gamelift for my UE5 game and have some gamelift server sdk code init. One among them is getting the session id using Aws::GameLift::AwsStringOutcome sessionIdAWS =...
1
answers
0
votes
289
views
asked a year agolg...
I am using GameLift through the Go version of Server SDK5. When I instantiante the fleet with 50 game server processes on an instance (there is only one instance), I get this error in game server...
1
answers
0
votes
358
views
asked a year agolg...
UpdatePlayerSessionCreationPolicy()
Updates the current game session's ability to accept new player sessions. A game session can be set to either accept or deny all new player sessions. (See also the...
1
answers
0
votes
312
views
asked a year agolg...